summaryrefslogtreecommitdiff
path: root/main.py
blob: 6857d45ec120f565b7da32768a49c6649911cb13 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
from fancyclient import FancyClient
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame.locals import *
import sys
import math
import time
import random
import nogui as gui # might be overridden later.
import stats
from subscriber import EnhancingSubscriber
from interval_utils import *
from strategy import *
import time

class Clock:
    def __init__(self):
        self.t = time.time()
        self.fps_t = time.time()
        self.fps = 27
        self.cnt = 0
        self.newfps = False

    def tic(self):
        t = time.time()
        result = t-self.t
        self.t=t
        return result

    def getfps(self):
        self.cnt+=1
        if time.time() > self.fps_t + 1:
            self.fps_t += 1
            self.fps = self.cnt
            self.cnt = 0
            self.newfps = True
        else:
            self.newfps = False
        return self.fps

class ProblemException(BaseException):
    pass

class ProblemManager:
    def __init__(self, setup):
        self.setup = setup
        self.problems = {}
        for t in setup:
            self.problems[t] = []

    def report(self, prob):
        self.problems[prob] += [time.time()]
        self.problems[prob] = list(filter(lambda t : time.time() < t + self.setup[prob][1], self.problems[prob]))

        if len(self.problems[prob]) > self.setup[prob][0]:
            print("PROBLEM: "+prob)
            if self.setup[prob][2]:
                raise ProblemException

probs = ProblemManager({"network lag":(100,5,True), "strategy lag":(5,2,False), "gui lag":(5,2,False), "high fps":(5,6,True), "low fps":(5,6,True)})


if "--nogui" in sys.argv:
    sys.argv.remove("--nogui")
else:
    try:
        import gui
    except:
        print("ERROR: could not import gui... running without gui.")


# global vars
sub = EnhancingSubscriber()
c = FancyClient(sub)
sub.set_client(c)
stats = stats.Stats(c)
            
try:
    nick = sys.argv[2]
except:
    nick = ""

for i in range(1,10): # 10 connection attempts
    print("trying to connect, attempt "+str(i))
    try:
        # find out server and token to connect
        try:
            token = sys.argv[1]
            addr, *_ = utils.get_party_address(token)
            print("using party token")

        except:
            addr, token, *_ = utils.find_server()
            print("joining random game")

        # connect
        c.connect(addr,token)
        c.send_facebook(
                    'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=')
        break
    except:
        c.disconnect()


c.player.nick=nick


# initialize GUI
gui.set_client(c)

# initialize strategy
strategy = Strategy(c, gui)

autorespawn_counter = 60

clock = Clock()

try:
    # main loop
    while gui.running:
        c.on_message()
        if clock.tic() > 1./20:
            print("NETWORK LAG")
            probs.report("network lag")
        
        gui.draw_frame()
        if clock.tic() > 1./40:
            print("GUI SLOW")
            probs.report("gui lag")
        
        if len(list(c.player.own_cells)) > 0:
            target = strategy.process_frame()

            if gui.bot_input:
                c.send_target(target[0], target[1])

            stats.process_frame()

        if clock.tic() > 1./25.:
            print("STRATEGY LAG")
            probs.report("strategy lag")

        gui.draw_debug()
        gui.update()

        if not c.player.is_alive:
            if autorespawn_counter == 0:
                c.send_respawn()
                autorespawn_counter = 60
            else:
                autorespawn_counter-=1

        fps = clock.getfps()
        if clock.newfps:
            print("FPS: %3d" % fps)
            if fps < 24:
                probs.report("low fps")
            if fps > 50:
                probs.report("high fps")
except ProblemException:
    print("Exiting due to a problem such as low/high fps, network lags etc")

stats.save("stats.pickle")

print("bye")