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from agarnet.agarnet import client
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame.locals import *
import sys
import math
import time
def debug_line(p1,p2,col):
global screen
pygame.draw.line(screen, col, world_to_win_pt(p1, c.player.center), world_to_win_pt(p2, c.player.center))
def update():
pygame.display.update()
def calc_zoom():
zoom1 = screensize[0] / 2051.
zoom2 = screensize[1] / 1216.
return max(zoom1,zoom2)
def world_to_win_length(l):
return int(l*zoom)
def win_to_world_length(l):
return int(l/zoom)
def world_to_win_pt(pt,center):
return (int((pt[0]-center[0])*zoom + screensize[0]/2), int((pt[1]-center[1])*zoom + screensize[1]/2))
def win_to_world_pt(pt,center):
return (int((pt[0]-screensize[0]/2)/zoom+center[0]), int((pt[1]-screensize[1]/2)/zoom+center[1]))
def generate_virus(spikes, spike_length, radius, global_coords):
step = (2*math.pi) / (spikes*2)
points = []
for i in range(spikes*2):
if i%2 == 0:
t = (
int(math.sin(i*step)*radius+global_coords[0]),
int(math.cos(i*step)*radius+global_coords[1])
)
else:
t = (
int(math.sin(i*step)*(radius-spike_length)+global_coords[0]),
int(math.cos(i*step)*(radius-spike_length)+global_coords[1])
)
points.append(t);
return points
def draw_text(text, color, font_size):
if font_fallback:
font = pygame.font.SysFont(pygame.font.get_default_font(), font_size)
output = font.render(text, 1, color)
return output
else:
font = pygame.freetype.SysFont(pygame.freetype.get_default_font(), font_size)
output = font.render(text, color)
return output[0]
def draw_cell(cell):
cx,cy = world_to_win_pt(cell.pos,c.player.center)
radius = world_to_win_length(cell.size)
if cell.is_virus:
color = (0,255,0)
color2 = (100,255,0)
polygon = generate_virus(int(cell.size*0.3), 10*zoom, radius, (cx, cy))
polygon2 = generate_virus(int(cell.size*0.3), 10*zoom, radius-10, (cx, cy))
gfxdraw.filled_polygon(screen, polygon, color2)
gfxdraw.polygon(screen, polygon, (0,0,0))
gfxdraw.aapolygon(screen, polygon, (0,0,0))
gfxdraw.filled_polygon(screen, polygon2, color)
gfxdraw.aapolygon(screen, polygon2, color)
else:
color=(int(cell.color[0]*255), int(cell.color[1]*255), int(cell.color[2]*255))
if not (cell.is_ejected_mass or cell.is_food):
gfxdraw.filled_circle(screen, cx, cy, radius, color)
gfxdraw.aacircle(screen, cx, cy, radius, (0,0,0))
gfxdraw.aacircle(screen, cx, cy, int(radius/2), (255,255,255))
gfxdraw.circle(screen, cx, cy, int(radius/2), (255,255,255))
font_size = 16
surface = draw_text(cell.name, (0, 0, 0), font_size)
screen.blit(surface, (cx - (surface.get_width()/2), cy + radius + 5))
surface = draw_text(str(int(cell.mass)), (255, 255, 255), font_size)
screen.blit(surface, (cx - (surface.get_width()/2), cy - (surface.get_height()/2)))
else:
gfxdraw.aacircle(screen, cx, cy, radius, color)
gfxdraw.filled_circle(screen, cx, cy, radius, color)
def draw_leaderboard():
def filter(item): return item[1]
leaderboard = list(map(filter, c.world.leaderboard_names))
next_y = 5
font_size = 16
for i, s in zip(range(1, len(leaderboard)+1), leaderboard):
surface = draw_text((str(i) + ": " +s), (0, 0, 0), font_size)
screen.blit(surface, (5, next_y))
next_y += surface.get_height()+5
def draw_world_borders():
top = int((c.world.top_left[0] - c.player.center[1])*zoom + screensize[1]/2)
left = int((c.world.top_left[1] - c.player.center[0])*zoom + screensize[0]/2)
bottom = int((c.world.bottom_right[0] - c.player.center[1])*zoom + screensize[1]/2)
right = int((c.world.bottom_right[1] - c.player.center[0])*zoom + screensize[0]/2)
if (top >= 0): gfxdraw.hline(screen, 0, screensize[0], top, (0,0,0))
if (bottom <= screensize[1]): gfxdraw.hline(screen, 0, screensize[0], bottom, (0,0,0))
if (left >= 0): gfxdraw.vline(screen, left, 0, screensize[1], (0,0,0))
if (right <= screensize[0]): gfxdraw.vline(screen, right, 0, screensize[1], (0,0,0))
def set_client(cl):
global c
c=cl
def draw_frame():
global screen
global movement
global zoom
global screensize
pygame.event.pump()
clock.tick()
screen.fill((255,255,255))
draw_world_borders()
for cell in c.world.cells.values():
draw_cell(cell)
draw_leaderboard()
total_mass = 0
for cell in c.player.own_cells:
total_mass += cell.mass
pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - MOVEMENT LOCKED" if not movement else " FPS"))
events = pygame.event.get()
for event in events:
if event.type == VIDEORESIZE:
screensize = event.dict['size']
screen=pygame.display.set_mode(screensize, HWSURFACE|DOUBLEBUF|RESIZABLE)
zoom = calc_zoom()
pygame.display.update()
if event.type == QUIT:
pygame.display.quit()
if event.type == KEYDOWN:
if event.key == K_r:
c.send_respawn()
if event.key == K_s:
movement = not movement
if event.key == K_w:
c.send_shoot()
if event.key == K_SPACE:
c.send_split()
if event.key == K_ESCAPE:
pygame.quit()
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
c.send_split()
if event.button == 3:
c.send_shoot()
if event.type == MOUSEMOTION:
if movement:
c.send_target(*win_to_world_pt(event.pos, c.player.center))
pygame.display.update()
font_fallback = False
try:
from pygame import freetype
except:
font_fallback = True
if font_fallback:
pygame.font.init()
else:
pygame.freetype.init()
logging = False
movement = True
clock = pygame.time.Clock()
screensize=(800,600)
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
zoom = calc_zoom()
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