Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-12 | rate quality of food, avoid close-to-wall or close-to-enemy food, prefer ↵tastyness | Florian Jung | |
close-to-other-food food | |||
2015-08-12 | improve(?) runaway: nonsplitkillable cells are less dangerous | Florian Jung | |
2015-08-12 | remove test stuff | Florian Jung | |
2015-08-12 | fix old runaway corridor size (was twice as large as needed) | Florian Jung | |
2015-08-12 | Fixed interval checking to be inclusive of the start and end values | SpitfireX | |
2015-08-12 | Some more angle stuff | SpitfireX | |
(possibly incomplete and/or hacky) | |||
2015-08-12 | Fixed missing import for random | SpitfireX | |
Seems like someone forgot to check all dependencies while refactoring... | |||
2015-08-12 | Made gui surface update explicit + some angle stuff | SpitfireX | |
2015-08-12 | A minor target locking fix. | SpitfireX | |
Cell could stay locked onto an "edible" cell even after it has become inedible. | |||
2015-08-11 | a bit of debugging and comments | Florian Jung | |
2015-08-11 | move out strategy into own class | Florian Jung | |