Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-11 | Some minor changes | SpitfireX | |
- increased the detection radius for possible threats - removed some unnecessary conditions which lead to some buggy behavior - changed the default resolution (again... maybe it's better) | |||
2015-08-11 | Fixed the jerky target selection | SpitfireX | |
The cell now locks onto a target and tries to reach it. This target can either be a source of food or a random point (in case no food is around). The locked target only gets reset when the cell has to flee. | |||
2015-08-11 | draw forbidden directions (debug output) | Florian Jung | |
2015-08-11 | avoid walls when fleeing | Florian Jung | |
2015-08-11 | avoid viruses when fleeing and when to fat | Florian Jung | |
2015-08-11 | Nope. | SpitfireX | |
Nope. | |||
2015-08-11 | Merge branch 'master' of https://github.com/Windfisch/agario-frickel | SpitfireX | |
2015-08-11 | Some more gui.py improvements | SpitfireX | |
2015-08-11 | Merge branch 'master' of github.com:Windfisch/agario-frickel | Florian Jung | |
2015-08-11 | stuff | Florian Jung | |
2015-08-11 | smarter runaway | Florian Jung | |
2015-08-11 | Added more debug drawing options | SpitfireX | |
2015-08-10 | Added basic statistics | SpitfireX | |
- added a new stats module - added mass and position tracking to the current cell logic | |||
2015-08-10 | Added some clearer console output | SpitfireX | |
2015-08-10 | Viruses are friends, not food! | SpitfireX | |
Cell logic now ignores viruses as sources of food! | |||
2015-08-10 | Extended cell logic | SpitfireX | |
-if not fleeing the cell now seeks the nearest source of food - if not fleeing and no food is around the cell randomly spazzes around (needs to be improved lol) | |||
2015-08-10 | first bot stuff | Florian Jung | |
2015-08-10 | rename stuff | Florian Jung | |
2015-08-10 | split into files. refactor ALL teh thingz!!1 | Florian Jung | |