Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-01 | Merge branch 'master' into pathfinding | Florian Jung | |
2015-09-01 | exit if persistent problems occur. closes #21 | Florian Jung | |
2015-09-01 | improvement | Florian Jung | |
2015-09-01 | FPS, problem manager | Florian Jung | |
2015-08-31 | --nogui flag. closes #14 | Florian Jung | |
2015-08-26 | draw cell.parent | Florian Jung | |
2015-08-25 | statistics | Florian Jung | |
2015-08-25 | clean quit | Florian Jung | |
2015-08-25 | process.frame() in stats.py, no functional changes | Florian Jung | |
2015-08-25 | fix | Florian Jung | |
2015-08-25 | allow specification of nickname | Florian Jung | |
2015-08-24 | cell motion history | Florian Jung | |
2015-08-24 | autorejoin | Florian Jung | |
2015-08-24 | debugging +/- | Florian Jung | |
2015-08-21 | Merge branch 'master' into pathfinding | Florian Jung | |
2015-08-21 | automatically retry if connecting fails. agario pls. | Florian Jung | |
2015-08-18 | pathfinding works \o/ | Florian Jung | |
it's still horribly slow (2 seconds calculation time), and atm it only weighs every cell with a really large cost (so it avoids basically everything). BUT HEY IT F***ING WORKS \o/ | |||
2015-08-12 | merge conflict fixed | SpitfireX | |
2015-08-12 | Made gui surface update explicit + some angle stuff | SpitfireX | |
2015-08-11 | move out strategy into own class | Florian Jung | |
2015-08-11 | Increased wall avoidance radius | SpitfireX | |
2015-08-11 | hopefully fix virus avoidance | Florian Jung | |
2015-08-11 | fixed wall avoidance at top and bottom | Florian Jung | |
OAR math, OAR. | |||
2015-08-11 | Fixed locking onto moving cells as food | SpitfireX | |
I totally forgot to account for moving food, derp. | |||
2015-08-11 | Fixed render order and added bot input locking | SpitfireX | |
- the render order is now strictly food < cells(small -> big) -> viruses(small -> big) - added the option to lock the bot input (b key) | |||
2015-08-11 | Some minor changes | SpitfireX | |
- increased the detection radius for possible threats - removed some unnecessary conditions which lead to some buggy behavior - changed the default resolution (again... maybe it's better) | |||
2015-08-11 | Fixed the jerky target selection | SpitfireX | |
The cell now locks onto a target and tries to reach it. This target can either be a source of food or a random point (in case no food is around). The locked target only gets reset when the cell has to flee. | |||
2015-08-11 | draw forbidden directions (debug output) | Florian Jung | |
2015-08-11 | avoid walls when fleeing | Florian Jung | |
2015-08-11 | avoid viruses when fleeing and when to fat | Florian Jung | |
2015-08-11 | Nope. | SpitfireX | |
Nope. | |||
2015-08-11 | Merge branch 'master' of https://github.com/Windfisch/agario-frickel | SpitfireX | |
2015-08-11 | Some more gui.py improvements | SpitfireX | |
2015-08-11 | Merge branch 'master' of github.com:Windfisch/agario-frickel | Florian Jung | |
2015-08-11 | stuff | Florian Jung | |
2015-08-11 | smarter runaway | Florian Jung | |
2015-08-11 | Added more debug drawing options | SpitfireX | |
2015-08-10 | Added basic statistics | SpitfireX | |
- added a new stats module - added mass and position tracking to the current cell logic | |||
2015-08-10 | Added some clearer console output | SpitfireX | |
2015-08-10 | Viruses are friends, not food! | SpitfireX | |
Cell logic now ignores viruses as sources of food! | |||
2015-08-10 | Extended cell logic | SpitfireX | |
-if not fleeing the cell now seeks the nearest source of food - if not fleeing and no food is around the cell randomly spazzes around (needs to be improved lol) | |||
2015-08-10 | first bot stuff | Florian Jung | |
2015-08-10 | rename stuff | Florian Jung | |
2015-08-10 | split into files. refactor ALL teh thingz!!1 | Florian Jung | |