Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-12 | Made gui surface update explicit + some angle stuff | SpitfireX | |
2015-08-12 | A minor target locking fix. | SpitfireX | |
Cell could stay locked onto an "edible" cell even after it has become inedible. | |||
2015-08-12 | Updated to newest agarnet version | SpitfireX | |
2015-08-11 | clear_screen() function | Florian Jung | |
2015-08-11 | a bit of debugging and comments | Florian Jung | |
2015-08-11 | move out strategy into own class | Florian Jung | |
2015-08-11 | Increased wall avoidance radius | SpitfireX | |
2015-08-11 | hopefully fix virus avoidance | Florian Jung | |
2015-08-11 | fix viruses being not drawn | Florian Jung | |
oar spitfire pls | |||
2015-08-11 | fixed wall avoidance at top and bottom | Florian Jung | |
OAR math, OAR. | |||
2015-08-11 | Fixed locking onto moving cells as food | SpitfireX | |
I totally forgot to account for moving food, derp. | |||
2015-08-11 | Changed input locking controls | SpitfireX | |
instead of two separate toggles S now cycles through the different lock combinations. | |||
2015-08-11 | Fixed render order and added bot input locking | SpitfireX | |
- the render order is now strictly food < cells(small -> big) -> viruses(small -> big) - added the option to lock the bot input (b key) | |||
2015-08-11 | Some minor changes | SpitfireX | |
- increased the detection radius for possible threats - removed some unnecessary conditions which lead to some buggy behavior - changed the default resolution (again... maybe it's better) | |||
2015-08-11 | Fixed the jerky target selection | SpitfireX | |
The cell now locks onto a target and tries to reach it. This target can either be a source of food or a random point (in case no food is around). The locked target only gets reset when the cell has to flee. | |||
2015-08-11 | Merge branch 'master' of github.com:Windfisch/agario-frickel | Florian Jung | |
2015-08-11 | draw forbidden directions (debug output) | Florian Jung | |
2015-08-11 | draw_arc() now takes radians, not deg | Florian Jung | |
2015-08-11 | avoid walls when fleeing | Florian Jung | |
2015-08-11 | Fixed draw_circle for global coordinates | SpitfireX | |
2015-08-11 | Merge branch 'master' of github.com:Windfisch/agario-frickel | Florian Jung | |
2015-08-11 | Added draw_arc to gui.py | SpitfireX | |
2015-08-11 | avoid viruses when fleeing and when to fat | Florian Jung | |
2015-08-11 | Nope. | SpitfireX | |
Nope. | |||
2015-08-11 | Merge branch 'master' of https://github.com/Windfisch/agario-frickel | SpitfireX | |
2015-08-11 | Some more gui.py improvements | SpitfireX | |
2015-08-11 | Merge branch 'master' of github.com:Windfisch/agario-frickel | Florian Jung | |
2015-08-11 | update agarnet to new protocol version | Florian Jung | |
2015-08-11 | stuff | Florian Jung | |
2015-08-11 | smarter runaway | Florian Jung | |
2015-08-11 | Added more debug drawing options | SpitfireX | |
2015-08-10 | Added basic statistics | SpitfireX | |
- added a new stats module - added mass and position tracking to the current cell logic | |||
2015-08-10 | Made default window size better line up with the actual vision range | SpitfireX | |
2015-08-10 | Added some clearer console output | SpitfireX | |
2015-08-10 | Viruses are friends, not food! | SpitfireX | |
Cell logic now ignores viruses as sources of food! | |||
2015-08-10 | Extended cell logic | SpitfireX | |
-if not fleeing the cell now seeks the nearest source of food - if not fleeing and no food is around the cell randomly spazzes around (needs to be improved lol) | |||
2015-08-10 | Made input locked by default and some cleanups | SpitfireX | |
- "lock movement" has now become "lock input" and input is locked by default - tried cleaning up global variables in gui.py (partially successful) | |||
2015-08-10 | Enhanced virus rendering | SpitfireX | |
viruses now have an outline | |||
2015-08-10 | first bot stuff | Florian Jung | |
2015-08-10 | fix bug with screen resizing | Florian Jung | |
2015-08-10 | rename stuff | Florian Jung | |
2015-08-10 | replaceCamelCase_by_underscores | Florian Jung | |
2015-08-10 | readme | Florian Jung | |
2015-08-10 | split into files. refactor ALL teh thingz!!1 | Florian Jung | |
2015-08-10 | Some cleanup regarding cell rendering | SpitfireX | |
2015-08-09 | draw_world_border() function | Florian Jung | |
2015-08-09 | fix warnings | Florian Jung | |
2015-08-09 | Removed some crap | SpitfireX | |
2015-08-09 | Updated mouse handling to be event-driven | SpitfireX | |
- handling of mouse motion and mouse buttons through the built in event system together with the other event code - the FPS counter now uses the built in pygame.time.Clock class instead of my own implementation, which is not as granular. | |||
2015-08-08 | Font fallback now with 66% fewer try/except! | SpitfireX | |