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2015-08-12Method refactoringSpitfireX
...from hell!
2015-08-12merge conflict fixedSpitfireX
2015-08-12remove test stuffFlorian Jung
2015-08-12fix old runaway corridor size (was twice as large as needed)Florian Jung
2015-08-12check_cell_in_intervalFlorian Jung
2015-08-12fixed check_point_in_intervalFlorian Jung
2015-08-12potentially buggy check_point_in_intervalSpitfireX
2015-08-12Fixed interval checking to be inclusive of the start and end valuesSpitfireX
2015-08-12Some more angle stuffSpitfireX
(possibly incomplete and/or hacky)
2015-08-12Fixed missing import for randomSpitfireX
Seems like someone forgot to check all dependencies while refactoring...
2015-08-12Made gui surface update explicit + some angle stuffSpitfireX
2015-08-12A minor target locking fix.SpitfireX
Cell could stay locked onto an "edible" cell even after it has become inedible.
2015-08-12Updated to newest agarnet versionSpitfireX
2015-08-11clear_screen() functionFlorian Jung
2015-08-11a bit of debugging and commentsFlorian Jung
2015-08-11move out strategy into own classFlorian Jung
2015-08-11Increased wall avoidance radiusSpitfireX
2015-08-11hopefully fix virus avoidanceFlorian Jung
2015-08-11fix viruses being not drawnFlorian Jung
oar spitfire pls
2015-08-11fixed wall avoidance at top and bottomFlorian Jung
OAR math, OAR.
2015-08-11Fixed locking onto moving cells as foodSpitfireX
I totally forgot to account for moving food, derp.
2015-08-11Changed input locking controlsSpitfireX
instead of two separate toggles S now cycles through the different lock combinations.
2015-08-11Fixed render order and added bot input lockingSpitfireX
- the render order is now strictly food < cells(small -> big) -> viruses(small -> big) - added the option to lock the bot input (b key)
2015-08-11Some minor changesSpitfireX
- increased the detection radius for possible threats - removed some unnecessary conditions which lead to some buggy behavior - changed the default resolution (again... maybe it's better)
2015-08-11Fixed the jerky target selectionSpitfireX
The cell now locks onto a target and tries to reach it. This target can either be a source of food or a random point (in case no food is around). The locked target only gets reset when the cell has to flee.
2015-08-11Merge branch 'master' of github.com:Windfisch/agario-frickelFlorian Jung
2015-08-11draw forbidden directions (debug output)Florian Jung
2015-08-11draw_arc() now takes radians, not degFlorian Jung
2015-08-11avoid walls when fleeingFlorian Jung
2015-08-11Fixed draw_circle for global coordinatesSpitfireX
2015-08-11Merge branch 'master' of github.com:Windfisch/agario-frickelFlorian Jung
2015-08-11Added draw_arc to gui.pySpitfireX
2015-08-11avoid viruses when fleeing and when to fatFlorian Jung
2015-08-11Nope.SpitfireX
Nope.
2015-08-11Merge branch 'master' of https://github.com/Windfisch/agario-frickelSpitfireX
2015-08-11Some more gui.py improvementsSpitfireX
2015-08-11Merge branch 'master' of github.com:Windfisch/agario-frickelFlorian Jung
2015-08-11update agarnet to new protocol versionFlorian Jung
2015-08-11stuffFlorian Jung
2015-08-11smarter runawayFlorian Jung
2015-08-11Added more debug drawing optionsSpitfireX
2015-08-10Added basic statisticsSpitfireX
- added a new stats module - added mass and position tracking to the current cell logic
2015-08-10Made default window size better line up with the actual vision rangeSpitfireX
2015-08-10Added some clearer console outputSpitfireX
2015-08-10Viruses are friends, not food!SpitfireX
Cell logic now ignores viruses as sources of food!
2015-08-10Extended cell logicSpitfireX
-if not fleeing the cell now seeks the nearest source of food - if not fleeing and no food is around the cell randomly spazzes around (needs to be improved lol)
2015-08-10Made input locked by default and some cleanupsSpitfireX
- "lock movement" has now become "lock input" and input is locked by default - tried cleaning up global variables in gui.py (partially successful)
2015-08-10Enhanced virus renderingSpitfireX
viruses now have an outline
2015-08-10first bot stuffFlorian Jung
2015-08-10fix bug with screen resizingFlorian Jung