diff options
Diffstat (limited to 'strategy.py')
-rw-r--r-- | strategy.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/strategy.py b/strategy.py index 8b806c8..bb1fdd8 100644 --- a/strategy.py +++ b/strategy.py @@ -128,7 +128,7 @@ class Strategy: relpos = ((cell.pos[0]-self.c.player.center[0]),(cell.pos[1]-self.c.player.center[1])) dist = math.sqrt(relpos[0]**2+relpos[1]**2) - if ( (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest.mass*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest.mass) or (cell.is_virus and dist < my_largest.mass and cell.mass < my_largest.mass) ) and not (cell.name in friendly_players): + if ( (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest.mass*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest.mass) or (cell.is_virus and dist < my_largest.mass and cell.mass < my_largest.mass) ) and not (cell in friendly_cells): try: angle = math.atan2(relpos[1],relpos[0]) corridor_halfwidth = math.asin(cell.size / dist) @@ -171,10 +171,10 @@ class Strategy: gui.draw_arc(self.c.player.center, self.c.player.total_size+10, i, (255,0,255)) # if however there's no enemy to avoid, try to feed a friend. or chase food or jizz randomly around - else: + else: if self.target_cell != None: self.target = tuple(self.target_cell.pos) - if self.target_cell not in self.c.world.cells.values() or (not self.edible(self.target_cell) and not self.target_cell.name in friendly_players): + if self.target_cell not in self.c.world.cells.values() or (not self.edible(self.target_cell) and not self.target_cell in friendly_cells): self.target_cell = None self.has_target = False print("target_cell does not exist any more") |