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-rw-r--r--strategy.py36
1 files changed, 26 insertions, 10 deletions
diff --git a/strategy.py b/strategy.py
index 0d2d8f0..8b806c8 100644
--- a/strategy.py
+++ b/strategy.py
@@ -3,6 +3,8 @@ from interval_utils import *
import gui
import random
+friendly_players=["Windfisch","windfisch","Cyanide","cyanide"]
+
class Strategy:
def __init__(self, c):
self.target = (0,0)
@@ -105,8 +107,19 @@ class Strategy:
def process_frame(self):
runaway = False
- my_smallest = min(map(lambda cell : cell.mass, self.c.player.own_cells))
- my_largest = max(map(lambda cell : cell.mass, self.c.player.own_cells))
+ my_smallest = min(self.c.player.own_cells, key=lambda cell : cell.mass)
+ my_largest = max(self.c.player.own_cells, key=lambda cell : cell.mass)
+
+ friendly_cells = list(filter(lambda c : c.name in friendly_players, self.c.world.cells.values()))
+ if friendly_cells:
+ friend_to_feed = max(friendly_cells, key=lambda c:c.mass)
+ if friend_to_feed.mass < 1.25 * my_largest.mass:
+ print("friend to small")
+ friend_to_feed = None
+ if friend_to_feed != None and (self.target_cell != friend_to_feed):
+ print("now feeding "+friend_to_feed.name)
+ self.target_cell = friend_to_feed
+ self.has_target = True
# enemy/virus avoidance
@@ -115,11 +128,14 @@ class Strategy:
relpos = ((cell.pos[0]-self.c.player.center[0]),(cell.pos[1]-self.c.player.center[1]))
dist = math.sqrt(relpos[0]**2+relpos[1]**2)
- if (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest) or (cell.is_virus and dist < my_largest and cell.mass < my_largest):
- angle = math.atan2(relpos[1],relpos[0])
- corridor_halfwidth = math.asin(cell.size / dist)
- forbidden_intervals += canonicalize_angle_interval((angle-corridor_halfwidth, angle+corridor_halfwidth))
- runaway = True
+ if ( (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest.mass*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest.mass) or (cell.is_virus and dist < my_largest.mass and cell.mass < my_largest.mass) ) and not (cell.name in friendly_players):
+ try:
+ angle = math.atan2(relpos[1],relpos[0])
+ corridor_halfwidth = math.asin(cell.size / dist)
+ forbidden_intervals += canonicalize_angle_interval((angle-corridor_halfwidth, angle+corridor_halfwidth))
+ runaway = True
+ except:
+ print("TODO FIXME: need to handle enemy cell which is in our centerpoint!")
# wall avoidance
if self.c.player.center[0] < self.c.world.top_left[1]+(self.c.player.total_size*2):
@@ -154,11 +170,11 @@ class Strategy:
for i in forbidden_intervals:
gui.draw_arc(self.c.player.center, self.c.player.total_size+10, i, (255,0,255))
- # if however there's no enemy to avoid, chase food or jizz randomly around
+ # if however there's no enemy to avoid, try to feed a friend. or chase food or jizz randomly around
else:
if self.target_cell != None:
self.target = tuple(self.target_cell.pos)
- if self.target_cell not in self.c.world.cells.values() or not self.edible(self.target_cell):
+ if self.target_cell not in self.c.world.cells.values() or (not self.edible(self.target_cell) and not self.target_cell.name in friendly_players):
self.target_cell = None
self.has_target = False
print("target_cell does not exist any more")
@@ -176,7 +192,7 @@ class Strategy:
self.has_target = True
self.color = (0,0,255)
- print("weight: ", self.weight_cell(self.target_cell))
+ #print("weight: ", self.weight_cell(self.target_cell))
print("Found food at: " + str(food[0].pos))
else:
rx = self.c.player.center[0] + random.randrange(-400, 401)