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-rw-r--r--gui.py90
1 files changed, 40 insertions, 50 deletions
diff --git a/gui.py b/gui.py
index 98485d9..0b27187 100644
--- a/gui.py
+++ b/gui.py
@@ -7,6 +7,24 @@ import sys
import math
import time
+font_fallback = False
+try:
+ from pygame import freetype
+except:
+ font_fallback = True
+
+if font_fallback:
+ pygame.font.init()
+else:
+ pygame.freetype.init()
+
+logging = False
+input = False
+clock = pygame.time.Clock()
+
+screensize=(800,600)
+screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
+
def debug_line(p1,p2,col):
global screen
pygame.draw.line(screen, col, world_to_win_pt(p1, c.player.center), world_to_win_pt(p2, c.player.center))
@@ -19,6 +37,8 @@ def calc_zoom():
zoom2 = screensize[1] / 1216.
return max(zoom1,zoom2)
+zoom = calc_zoom()
+
def world_to_win_length(l):
return int(l*zoom)
@@ -49,7 +69,6 @@ def generate_virus(spikes, spike_length, radius, global_coords):
points.append(t);
return points
-
def draw_text(text, color, font_size):
if font_fallback:
font = pygame.font.SysFont(pygame.font.get_default_font(), font_size)
@@ -124,15 +143,11 @@ def set_client(cl):
c=cl
def draw_frame():
- global screen
- global movement
- global zoom
- global screensize
+ global screen, movement, zoom, screensize, input
pygame.event.pump()
clock.tick()
-
-
+
screen.fill((255,255,255))
draw_world_borders()
@@ -145,7 +160,7 @@ def draw_frame():
for cell in c.player.own_cells:
total_mass += cell.mass
- pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - MOVEMENT LOCKED" if not movement else " FPS"))
+ pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - INPUT LOCKED" if not input else " FPS"))
events = pygame.event.get()
for event in events:
@@ -157,49 +172,24 @@ def draw_frame():
if event.type == QUIT:
pygame.display.quit()
if event.type == KEYDOWN:
- if event.key == K_r:
- c.send_respawn()
if event.key == K_s:
- movement = not movement
- if event.key == K_w:
- c.send_shoot()
- if event.key == K_SPACE:
- c.send_split()
+ input = not input
if event.key == K_ESCAPE:
pygame.quit()
- if event.type == MOUSEBUTTONDOWN:
- if event.button == 1:
- c.send_split()
- if event.button == 3:
- c.send_shoot()
- if event.type == MOUSEMOTION:
- if movement:
- c.send_target(*win_to_world_pt(event.pos, c.player.center))
+ if event.key == K_r:
+ c.send_respawn()
+ if input:
+ if event.type == KEYDOWN:
+ if event.key == K_w:
+ c.send_shoot()
+ if event.key == K_SPACE:
+ c.send_split()
+ if event.type == MOUSEBUTTONDOWN:
+ if event.button == 1:
+ c.send_split()
+ if event.button == 3:
+ c.send_shoot()
+ if event.type == MOUSEMOTION:
+ c.send_target(*win_to_world_pt(event.pos, c.player.center))
- pygame.display.update()
-
-
-
-
-
-font_fallback = False
-try:
- from pygame import freetype
-except:
- font_fallback = True
-
-if font_fallback:
- pygame.font.init()
-else:
- pygame.freetype.init()
-
-
-logging = False
-
-
-movement = True
-clock = pygame.time.Clock()
-
-screensize=(800,600)
-screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
-zoom = calc_zoom()
+ pygame.display.update() \ No newline at end of file