diff options
-rw-r--r-- | gui.py | 5 | ||||
-rw-r--r-- | strategy.py | 29 |
2 files changed, 26 insertions, 8 deletions
@@ -61,6 +61,11 @@ def draw_circle(pos, r, color, filled=False, global_coords=True): gfxdraw.circle(screen, pos[0], pos[1], r, color) gfxdraw.aacircle(screen, pos[0], pos[1], r, color) +def hilight_cell(cell, color_inner, color_outer, r=20): + draw_circle(cell.pos, cell.size+r, color_outer, True) + draw_circle(cell.pos, cell.size+r/2, color_inner, True) + draw_cell(cell) + def draw_polygon(polygon, color, filled=False, global_coords=True): if len(polygon) > 2: if global_coords: diff --git a/strategy.py b/strategy.py index 67b001e..3bf7739 100644 --- a/strategy.py +++ b/strategy.py @@ -12,6 +12,7 @@ class Strategy: self.target_cell = None self.color = (0,0,0) self.c = c + self.do_approach_friends = True def get_my_smallest(self): return sorted(self.c.player.own_cells, key = lambda x: x.mass)[0] @@ -111,14 +112,29 @@ class Strategy: my_largest = max(self.c.player.own_cells, key=lambda cell : cell.mass) friendly_cells = list(filter(lambda c : c.is_virus or c.name in friendly_players, self.c.world.cells.values())) + if friendly_cells: + dist_to_friend = min(map(lambda c : (self.c.player.center-c.pos).len() - max(my_largest.size, c.size), friendly_cells)) + else: + dist_to_friend = 99999999 + + if dist_to_friend < 20 or my_largest.mass < 60: + if self.do_approach_friends: print("not approaching friends") + self.do_approach_friends = False + elif dist_to_friend > 200 and my_largest.mass > 60 * 1*16: + if not self.do_approach_friends: print("approaching friends") + self.do_approach_friends = True + + if friendly_cells and self.do_approach_friends: friend_to_feed = max(friendly_cells, key=lambda c:c.mass) if friend_to_feed.mass < 1.25 * my_largest.mass: print("friend too small") friend_to_feed = None - if friend_to_feed != None and (self.target_cell != friend_to_feed): - print("now feeding "+friend_to_feed.name) if friend_to_feed: + gui.hilight_cell(friend_to_feed, (255,255,255),(255,127,127),30) + for c in self.c.player.own_cells: + gui.hilight_cell(c, (255,255,255), (255,127,127), 20) + self.target_cell = friend_to_feed self.has_target = True @@ -126,7 +142,7 @@ class Strategy: # "False" means "No, definitely not" # "True" means "Maybe" def can_feed(this, that): - if that.is_food or that.is_ejected_mass: + if that.is_food or that.is_ejected_mass or that.size < 43: # too small cells cannot eat the ejected mass return False relpos = this.pos-that.pos @@ -150,7 +166,7 @@ class Strategy: good_intervals = [] for feedable in possibly_feedable_cells: - print(feedable.name+" is feedable") + gui.hilight_cell(feedable, (255,192,127), (127,127,255)) if feedable not in friendly_cells: break @@ -172,7 +188,7 @@ class Strategy: relpos = ((cell.pos[0]-self.c.player.center[0]),(cell.pos[1]-self.c.player.center[1])) dist = math.sqrt(relpos[0]**2+relpos[1]**2) - if ( (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest.mass*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest.mass) or (cell.is_virus and dist < my_largest.mass and cell.mass < my_largest.mass) ) and not (cell in friendly_cells): + if ( (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest.mass*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest.mass) or (cell.is_virus and dist < my_largest.mass and cell.mass < my_largest.mass) ) and not (cell in friendly_cells) or (cell in friendly_cells) and dist < cell.size+10: try: angle = math.atan2(relpos[1],relpos[0]) corridor_halfwidth = math.asin(cell.size / dist) @@ -208,7 +224,6 @@ class Strategy: self.target_cell = None self.color = (255,0,0) - print ("Running away: " + str((runaway_x-self.c.player.center[0], runaway_y-self.c.player.center[1]))) # a bit of debugging information for i in forbidden_intervals: @@ -236,8 +251,6 @@ class Strategy: self.has_target = True self.color = (0,0,255) - #print("weight: ", self.weight_cell(self.target_cell)) - print("Found food at: " + str(food[0].pos)) else: rx = self.c.player.center[0] + random.randrange(-400, 401) ry = self.c.player.center[1] + random.randrange(-400, 401) |