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-rw-r--r--gui.py51
-rw-r--r--main.py6
2 files changed, 37 insertions, 20 deletions
diff --git a/gui.py b/gui.py
index 7040ab0..5804055 100644
--- a/gui.py
+++ b/gui.py
@@ -25,36 +25,53 @@ clock = pygame.time.Clock()
screensize=(1280, 720)
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
-def debug_line(p1, p2, color):
- global screen
- p1win = world_to_win_pt(p1, c.player.center)
- p2win = world_to_win_pt(p2, c.player.center)
- gfxdraw.line(screen, p1win[0], p1win[1], p2win[0], p2win[1], color)
-
-def debug_box(rect, color, filled=False):
+def draw_line(p1, p2, color, global_coords=True):
+ if global_coords:
+ p1 = world_to_win_pt(p1, c.player.center)
+ p2 = world_to_win_pt(p2, c.player.center)
+
+ gfxdraw.line(screen, p1[0], p1[1], p2[0], p2[1], color)
+
+def draw_box(rect, color, filled=False, global_coords=True):
+ if global_coords:
+ t = (
+ world_to_win_pt(rect[0][0], c.player.center),
+ world_to_win_pt(rect[0][1], c.player.center)
+ )
+ rect = (t, rect[1])
+
if filled:
screen.fill(color, rect)
else:
gfxdraw.rectangle(screen, rect, color)
-def debug_circle(pos, r, color, filled=False):
+def draw_circle(pos, r, color, filled=False, global_coords=True):
+ if global_coords:
+ pos = (
+ world_to_win_pt(pos[0], c.player.center),
+ world_to_win_pt(pos[1], c.player.center)
+ )
+
if filled:
gfxdraw.filled_circle(screen, pos[0], pos[1], r, color)
else:
gfxdraw.circle(screen, pos[0], pos[1], r, color)
gfxdraw.aacircle(screen, pos[0], pos[1], r, color)
-def debug_polygon(polygon, color, filled=False):
- polygon = list(map(lambda x: world_to_win_pt(x, c.player.center), polygon))
- if filled:
- gfxdraw.filled_polygon(screen, polygon, color)
- else:
- gfxdraw.polygon(screen, polygon, color)
- gfxdraw.aapolygon(screen, polygon, color)
+def draw_polygon(polygon, color, filled=False, global_coords=True):
+ if len(polygon) > 2:
+ if global_coords:
+ polygon = list(map(lambda x: world_to_win_pt(x, c.player.center), polygon))
+
+ if filled:
+ gfxdraw.filled_polygon(screen, polygon, color)
+ else:
+ gfxdraw.polygon(screen, polygon, color)
+ gfxdraw.aapolygon(screen, polygon, color)
-def debug_path(path, color):
+def draw_path(path, color, global_coords=True):
for i in range(1, len(path)):
- debug_line(path[i-1], path[i], color)
+ draw_line(path[i-1], path[i], color, global_coords)
def update():
pygame.display.update()
diff --git a/main.py b/main.py
index af452fa..1fc04e4 100644
--- a/main.py
+++ b/main.py
@@ -57,7 +57,7 @@ while True:
c.send_target(runaway_x, runaway_y)
print ("Running away: " + str((runaway_x-c.player.center[0], runaway_y-c.player.center[1])))
- gui.debug_line(c.player.center, (runaway_x,runaway_y),(255,0,0))
+ gui.draw_line(c.player.center, (runaway_x,runaway_y),(255,0,0))
else:
food = list(filter(lambda x: x.is_food or x.mass <= sorted(c.player.own_cells, key = lambda x: x.mass)[0].mass * 0.75 and not x.is_virus, c.world.cells.values()))
def dist(cell): return math.sqrt((cell.pos[0]-c.player.center[0])**2 + (cell.pos[1]-c.player.center[1])**2)
@@ -65,13 +65,13 @@ while True:
if len(food) > 0:
c.send_target(food[0].pos[0], food[0].pos[1])
- gui.debug_line(c.player.center, food[0].pos,(0,0,255))
+ gui.draw_line(c.player.center, food[0].pos,(0,0,255))
print("Found food at: " + str(food[0].pos))
else:
rx = c.player.center[0] + random.randrange(-400, 401)
ry = c.player.center[1] + random.randrange(-400, 401)
c.send_target(rx, ry)
- gui.debug_line(c.player.center, (rx, ry),(0,255,0))
+ gui.draw_line(c.player.center, (rx, ry),(0,255,0))
print("Nothing to do, heading to random destination: " + str((rx, ry)))
gui.update()