diff options
-rw-r--r-- | gui.py | 6 | ||||
-rw-r--r-- | main.py | 22 |
2 files changed, 28 insertions, 0 deletions
@@ -7,7 +7,12 @@ import sys import math import time +def debug_line(p1,p2,col): + global screen + pygame.draw.line(screen, col, world_to_win_pt(p1, c.player.center), world_to_win_pt(p2, c.player.center)) +def update(): + pygame.display.update() def calc_zoom(): zoom1 = screensize[0] / 2051. @@ -87,6 +92,7 @@ def draw_cell(cell): else: gfxdraw.aacircle(screen, cx, cy, radius, color) gfxdraw.filled_circle(screen, cx, cy, radius, color) + def draw_leaderboard(): def filter(item): return item[1] leaderboard = list(map(filter, c.world.leaderboard_names)) @@ -36,4 +36,26 @@ gui.set_client(c) # main loop while True: c.on_message() + gui.draw_frame() + + if len(list(c.player.own_cells)) > 0: + my_smallest = min(map(lambda cell : cell.mass, c.player.own_cells)) + + runaway_x, runaway_y=(0.0,0.0) + for cell in c.world.cells.values(): + dist = math.sqrt((cell.pos[0]-c.player.center[0])**2 + (cell.pos[1]-c.player.center[1])**2) + if dist < cell.size*4 and cell.mass > my_smallest: + runaway_x += (c.player.center[0] - cell.pos[0]) / cell.mass / dist + runaway_y += (c.player.center[1] - cell.pos[1]) / cell.mass / dist + + + runaway_r = math.sqrt(runaway_x**2 + runaway_y**2) + if (runaway_r > 0): + runaway_x, runaway_y = (c.player.center[0]+int(100*runaway_x / runaway_r)), (c.player.center[1]+int(100*runaway_y / runaway_r)) + + c.send_target(runaway_x, runaway_y) + print (str((runaway_x-c.player.center[0], runaway_y-c.player.center[1]))) + gui.debug_line(c.player.center, (runaway_x,runaway_y),(255,0,0)) + gui.update() + |