diff options
-rw-r--r-- | gui.py | 33 | ||||
-rw-r--r-- | main.py | 14 | ||||
-rw-r--r-- | stats.py | 36 |
3 files changed, 74 insertions, 9 deletions
@@ -22,12 +22,39 @@ logging = False input = False clock = pygame.time.Clock() -screensize=(800,600) +screensize=(1280, 720) screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) -def debug_line(p1,p2,col): +def debug_line(p1, p2, color): global screen - pygame.draw.line(screen, col, world_to_win_pt(p1, c.player.center), world_to_win_pt(p2, c.player.center)) + p1win = world_to_win_pt(p1, c.player.center) + p2win = world_to_win_pt(p2, c.player.center) + gfxdraw.line(screen, p1win[0], p1win[1], p2win[0], p2win[1], color) + +def debug_box(rect, color, filled=False): + if filled: + screen.fill(color, rect) + else: + gfxdraw.rectangle(screen, rect, color) + +def debug_circle(pos, r, color, filled=False): + if filled: + gfxdraw.filled_circle(screen, pos[0], pos[1], r, color) + else: + gfxdraw.circle(screen, pos[0], pos[1], r, color) + gfxdraw.aacircle(screen, pos[0], pos[1], r, color) + +def debug_polygon(polygon, color, filled=False): + polygon = list(map(lambda x: world_to_win_pt(x, c.player.center), polygon)) + if filled: + gfxdraw.filled_polygon(screen, polygon, color) + else: + gfxdraw.polygon(screen, polygon, color) + gfxdraw.aapolygon(screen, polygon, color) + +def debug_path(path, color): + for i in range(1, len(path)): + debug_line(path[i-1], path[i], color) def update(): pygame.display.update() @@ -6,14 +6,16 @@ from pygame.locals import * import sys import math import time -import gui import random +import gui +import stats from subscriber import DummySubscriber from interval_utils import * +# global vars sub = DummySubscriber() c = client.Client(sub) - +stats = stats.Stats() # find out server and token to connect try: @@ -33,7 +35,6 @@ c.player.nick="so mal sehen" # initialize GUI gui.set_client(c) - # main loop while True: c.on_message() @@ -68,7 +69,6 @@ while True: c.send_target(runaway_x, runaway_y) print ("Running away: " + str((runaway_x-c.player.center[0], runaway_y-c.player.center[1]))) gui.debug_line(c.player.center, (runaway_x,runaway_y),(255,0,0)) - gui.update() else: food = list(filter(lambda x: x.is_food or x.mass <= sorted(c.player.own_cells, key = lambda x: x.mass)[0].mass * 0.75 and not x.is_virus, c.world.cells.values())) def dist(cell): return math.sqrt((cell.pos[0]-c.player.center[0])**2 + (cell.pos[1]-c.player.center[1])**2) @@ -77,12 +77,14 @@ while True: if len(food) > 0: c.send_target(food[0].pos[0], food[0].pos[1]) gui.debug_line(c.player.center, food[0].pos,(0,0,255)) - gui.update() print("Found food at: " + str(food[0].pos)) else: rx = c.player.center[0] + random.randrange(-400, 401) ry = c.player.center[1] + random.randrange(-400, 401) c.send_target(rx, ry) gui.debug_line(c.player.center, (rx, ry),(0,255,0)) - gui.update() print("Nothing to do, heading to random destination: " + str((rx, ry))) + + gui.update() + stats.log_pos(c.player.center) + stats.log_mass(c.player.total_mass) diff --git a/stats.py b/stats.py new file mode 100644 index 0000000..f850339 --- /dev/null +++ b/stats.py @@ -0,0 +1,36 @@ +import time + +class Stats: + def __init__(self): + self.min_mass = 0 + self.max_mass = 0 + self.current_mass = 0 + + self.mass_history = [] + self.pos_history = [] + self.cell_aggressivity = {} + self.cell_split_frequency = {} + self.cell_defensiveness = {} + + def log_mass(self, mass): + self.mass_history.append((time.time(), mass)) + self.current_mass = mass + if mass > self.max_mass: + self.max_mass = mass + if mass < self.min_mass: + self.min_mass = mass + + def log_pos(self, pos): + self.pos_history.append((time.time(), (pos[0], pos[1]))) + + def update_cell_aggressivity(self, cell, value): + self.cell_aggressivity[cell] = value + + def update_cell_split_frequency(self, cell, value): + self.cell_split_frequency[cell] = value + + def update_cell_defensiveness(self, cell, value): + self.cell_defensiveness[cell] = value + + def get_last_steps(self, list, steps = 10): + return list[-steps:]
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