diff options
-rw-r--r-- | test.py | 28 |
1 files changed, 16 insertions, 12 deletions
@@ -125,7 +125,7 @@ def generateVirus(spikes, spike_length, radius, global_coords): points.append(t); return points -def initializeFont(): +def initializeFont(): if font_fallback: pygame.font.init() else: @@ -184,6 +184,17 @@ def draw_leaderboard(): screen.blit(surface, (5, next_y)) next_y += surface.get_height()+5 +def draw_world_borders(): + top = int((c.world.top_left[0] - c.player.center[1])*zoom + screensize[1]/2) + left = int((c.world.top_left[1] - c.player.center[0])*zoom + screensize[0]/2) + bottom = int((c.world.bottom_right[0] - c.player.center[1])*zoom + screensize[1]/2) + right = int((c.world.bottom_right[1] - c.player.center[0])*zoom + screensize[0]/2) + + if (top >= 0): gfxdraw.hline(screen, 0, screensize[0], top, (0,0,0)) + if (bottom <= screensize[1]): gfxdraw.hline(screen, 0, screensize[0], bottom, (0,0,0)) + if (left >= 0): gfxdraw.vline(screen, left, 0, screensize[1], (0,0,0)) + if (right <= screensize[0]): gfxdraw.vline(screen, right, 0, screensize[1], (0,0,0)) + sub = MeinSubskribierer() c = client.Client(sub) @@ -209,19 +220,11 @@ zoom = calc_zoom() while True: pygame.event.pump() clock.tick() - screen.fill((255,255,255)) - c.on_message() + - top = int((c.world.top_left[0] - c.player.center[1])*zoom + screensize[1]/2) - left = int((c.world.top_left[1] - c.player.center[0])*zoom + screensize[0]/2) - bottom = int((c.world.bottom_right[0] - c.player.center[1])*zoom + screensize[1]/2) - right = int((c.world.bottom_right[1] - c.player.center[0])*zoom + screensize[0]/2) - - if (top >= 0): gfxdraw.hline(screen, 0, screensize[0], top, (0,0,0)) - if (bottom <= screensize[1]): gfxdraw.hline(screen, 0, screensize[0], bottom, (0,0,0)) - if (left >= 0): gfxdraw.vline(screen, left, 0, screensize[1], (0,0,0)) - if (right <= screensize[0]): gfxdraw.vline(screen, right, 0, screensize[1], (0,0,0)) + screen.fill((255,255,255)) + draw_world_borders() for cell in c.world.cells.values(): drawCell(cell) @@ -262,4 +265,5 @@ while True: if event.type == MOUSEMOTION: if movement: c.send_target(*win_to_world_pt(event.pos, c.player.center)) + pygame.display.update() |