summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--game_mechanics.txt1
-rw-r--r--gui.py47
-rw-r--r--mechanics.py3
-rw-r--r--reversing_game_mechanics/zoomlevel/README2
-rw-r--r--reversing_game_mechanics/zoomlevel/fit.log46
-rw-r--r--reversing_game_mechanics/zoomlevel/win.size.gnuplot5
6 files changed, 51 insertions, 53 deletions
diff --git a/game_mechanics.txt b/game_mechanics.txt
index 1bb5987..9c64805 100644
--- a/game_mechanics.txt
+++ b/game_mechanics.txt
@@ -5,3 +5,4 @@ can eat ejected mass if mass >= 18 i.e. size >= 43
cell can eat us, if their size/mass(??) is at least 1.25* our size/mass
+zoom level is 369.399 * sum(own_cells.size) ** 0.431776
diff --git a/gui.py b/gui.py
index ed5c9d3..f4654ef 100644
--- a/gui.py
+++ b/gui.py
@@ -6,6 +6,7 @@ from pygame.locals import *
import sys
import math
import time
+import mechanics
from agarnet.agarnet.vec import Vec
running = True
@@ -136,12 +137,31 @@ def draw_text(pos, text, color, font_size=16, global_coords=True, draw_centered=
def update():
pygame.display.update()
-def calc_zoom():
- zoom1 = screensize[0] / 2051.
- zoom2 = screensize[1] / 1216.
- return max(zoom1,zoom2)
+def update_zoom():
+ global zoom
+ global calculated_visible_width, calculated_visible_height
+
+ ratio = 1.7 # reverse engineered value.
+
+ size = sum(map(lambda cell : cell.size, c.player.own_cells))
+
+ # reverse engineered formula
+ diag_server = mechanics.viewport_diag(size) if size > 0 else 10000
+
+ # calculate screen diag, if we would have a screen with our width, but correct ratio
+ diag1 = math.sqrt(screensize[0]**2 * (1 + 1/1.7**2))
+ # calculate screen diag, if we would have a screen with our height, but correct ratio
+ diag2 = math.sqrt(screensize[1]**2 * (1 + 1.7**2))
+
+ # what we expect to be visible from server
+ calculated_visible_width = diag_server / math.sqrt(1+1/ratio**2)
+ calculated_visible_height = diag_server / math.sqrt(1+ ratio**2)
+
+ zoom1 = screensize[0] / calculated_visible_width
+ zoom2 = screensize[1] / calculated_visible_height
+
+ zoom = min(zoom1,zoom2) / 2
-zoom = calc_zoom()
def world_to_win_length(l):
return int(l*zoom)
@@ -238,6 +258,19 @@ def draw_leaderboard():
# screen.blit(surface, (5, next_y))
next_y += surface.get_height()+5
+def draw_visible_window_borders():
+ global screen
+
+ vignette_color=(192,192,192)
+ vignette_width = int(max(0, (screensize[0]-world_to_win_length(calculated_visible_width))/2))
+ vignette_height = int(max(0, (screensize[1]-world_to_win_length(calculated_visible_height))/2))
+
+ screen.fill(vignette_color, rect=((0,0),(vignette_width,screensize[1])))
+ screen.fill(vignette_color, rect=((screensize[0]-vignette_width,0),(vignette_width,screensize[1])))
+ screen.fill(vignette_color, rect=((0,0),(screensize[0],vignette_height)))
+ screen.fill(vignette_color, rect=((0,screensize[1]-vignette_height),(screensize[0],vignette_height)))
+
+
def draw_world_borders():
top = int((c.world.top_left[0] - c.player.center[1])*zoom + screensize[1]/2)
left = int((c.world.top_left[1] - c.player.center[0])*zoom + screensize[0]/2)
@@ -291,8 +324,10 @@ def draw_frame():
pygame.event.pump()
clock.tick()
+ update_zoom()
clear_screen()
+ draw_visible_window_borders()
draw_world_borders()
food = list(filter(lambda x: x.is_food, c.world.cells.values()))
@@ -327,7 +362,7 @@ def draw_frame():
if event.type == VIDEORESIZE:
screensize = event.dict['size']
screen=pygame.display.set_mode(screensize, HWSURFACE|DOUBLEBUF|RESIZABLE)
- zoom = calc_zoom()
+ update_zoom()
pygame.display.update()
if event.type == QUIT:
pygame.display.quit()
diff --git a/mechanics.py b/mechanics.py
index d242493..1f9d5cc 100644
--- a/mechanics.py
+++ b/mechanics.py
@@ -1,3 +1,6 @@
def speed(size):
return 86 / (size**0.45)
+def viewport_diag(sizesum):
+ return 370 * max(sizesum,70)**0.431776
+
diff --git a/reversing_game_mechanics/zoomlevel/README b/reversing_game_mechanics/zoomlevel/README
index 7845ea3..a2acc90 100644
--- a/reversing_game_mechanics/zoomlevel/README
+++ b/reversing_game_mechanics/zoomlevel/README
@@ -28,3 +28,5 @@ Result: visible diagonal = 369.399 * sum(sizes)**0.431776
Also, analyze.py tells us that the viewport ratio is 1.7 : 1
+Additionally, if size<70, then the value 70 instead of "size" is used (found
+out by tinkering around manually)
diff --git a/reversing_game_mechanics/zoomlevel/fit.log b/reversing_game_mechanics/zoomlevel/fit.log
deleted file mode 100644
index 10e4639..0000000
--- a/reversing_game_mechanics/zoomlevel/fit.log
+++ /dev/null
@@ -1,46 +0,0 @@
-
-
-*******************************************************************************
-Thu Aug 27 21:04:27 2015
-
-
-FIT: data read from "win.size.all.filtered" using 1:2
- format = x:z
- #datapoints = 227
- residuals are weighted equally (unit weight)
-
-function used for fitting: f(x)
-fitted parameters initialized with current variable values
-
-
-
- Iteration 0
- WSSR : 1.99006e+09 delta(WSSR)/WSSR : 0
- delta(WSSR) : 0 limit for stopping : 1e-05
- lambda : 543.709
-
-initial set of free parameter values
-
-a = 1
-b = 1
-
-After 187 iterations the fit converged.
-final sum of squares of residuals : 316175
-rel. change during last iteration : -9.20903e-11
-
-degrees of freedom (FIT_NDF) : 225
-rms of residuals (FIT_STDFIT) = sqrt(WSSR/ndf) : 37.4863
-variance of residuals (reduced chisquare) = WSSR/ndf : 1405.22
-
-Final set of parameters Asymptotic Standard Error
-======================= ==========================
-
-a = 369.399 +/- 4.401 (1.191%)
-b = 0.431776 +/- 0.002383 (0.5519%)
-
-
-correlation matrix of the fit parameters:
-
- a b
-a 1.000
-b -0.998 1.000
diff --git a/reversing_game_mechanics/zoomlevel/win.size.gnuplot b/reversing_game_mechanics/zoomlevel/win.size.gnuplot
index 90886c3..aa5499c 100644
--- a/reversing_game_mechanics/zoomlevel/win.size.gnuplot
+++ b/reversing_game_mechanics/zoomlevel/win.size.gnuplot
@@ -2,7 +2,9 @@ min(a,b)=(a<b)?a:b
max(a,b)=(a>b)?a:b
f(x) = a* x**b
+g(x) = aa* x**bb + cc
fit f(x) "win.size.all.filtered" using 1:2 via a,b
+fit g(x) "win.size.all.filtered" using 1:2 via aa,bb,cc
plot "win.size.1" using 1:2:(min(1,$3/100)) lt rgb "red" pt 2 ps variable, \
"win.size.2" using 1:2:(min(1,$3/100)) lt rgb "blue" pt 2 ps variable, \
@@ -12,5 +14,6 @@ plot "win.size.1" using 1:2:(min(1,$3/100)) lt rgb "red" pt 2 ps variable, \
"win.size.6" using 1:2:(1) lt rgb "orange" pt 2 ps variable, \
x**0.4*460+50 lt rgb "gray", \
x**0.407*460-400 lt rgb "gray", \
- f(x) lt rgb "black"
+ f(x) lt rgb "black", \
+ g(x) lt rgb "black"
pause -1