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-rw-r--r--strategy.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/strategy.py b/strategy.py
index 8b806c8..bb1fdd8 100644
--- a/strategy.py
+++ b/strategy.py
@@ -128,7 +128,7 @@ class Strategy:
relpos = ((cell.pos[0]-self.c.player.center[0]),(cell.pos[1]-self.c.player.center[1]))
dist = math.sqrt(relpos[0]**2+relpos[1]**2)
- if ( (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest.mass*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest.mass) or (cell.is_virus and dist < my_largest.mass and cell.mass < my_largest.mass) ) and not (cell.name in friendly_players):
+ if ( (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest.mass*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest.mass) or (cell.is_virus and dist < my_largest.mass and cell.mass < my_largest.mass) ) and not (cell in friendly_cells):
try:
angle = math.atan2(relpos[1],relpos[0])
corridor_halfwidth = math.asin(cell.size / dist)
@@ -171,10 +171,10 @@ class Strategy:
gui.draw_arc(self.c.player.center, self.c.player.total_size+10, i, (255,0,255))
# if however there's no enemy to avoid, try to feed a friend. or chase food or jizz randomly around
- else:
+ else:
if self.target_cell != None:
self.target = tuple(self.target_cell.pos)
- if self.target_cell not in self.c.world.cells.values() or (not self.edible(self.target_cell) and not self.target_cell.name in friendly_players):
+ if self.target_cell not in self.c.world.cells.values() or (not self.edible(self.target_cell) and not self.target_cell in friendly_cells):
self.target_cell = None
self.has_target = False
print("target_cell does not exist any more")