diff options
author | SpitfireX <timm.weber@me.com> | 2015-08-09 19:26:36 +0200 |
---|---|---|
committer | SpitfireX <timm.weber@me.com> | 2015-08-09 19:26:36 +0200 |
commit | 715fd1fb19219cbde554a27b61b570b21b103c2b (patch) | |
tree | 8c11d7edfd3d6c066d21ef65340f82e7a7a10801 /test.py | |
parent | ae6da3ccaa69696d8f031018505c5bbabaebabf4 (diff) |
Updated mouse handling to be event-driven
- handling of mouse motion and mouse buttons through the built in event
system together with the other event code
- the FPS counter now uses the built in pygame.time.Clock class instead
of my own implementation, which is not as granular.
Diffstat (limited to 'test.py')
-rw-r--r-- | test.py | 58 |
1 files changed, 20 insertions, 38 deletions
@@ -18,6 +18,7 @@ screensize = (0,0) zoom = 0.74 logging = False movement = True +clock = pygame.time.Clock() def log(string): if logging: @@ -203,13 +204,10 @@ screensize=(800,600) screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) zoom = calc_zoom() i=0 -mb=pygame.mouse.get_pressed() -last_time = time.time() -fps = 0 -frame_counter = 0 while True: pygame.event.pump() + clock.tick() i=i+1 # print(i) @@ -242,51 +240,35 @@ while True: for cell in c.player.own_cells: total_mass += cell.mass - global fps, frame_counter, last_time - now = time.time() - if now - last_time >= 1.0: - fps = frame_counter - frame_counter = 0 - last_time = now - else: - frame_counter += 1 - - pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(fps) + (" FPS - MOVEMENT LOCKED" if not movement else " FPS")) - - global mb - mp=pygame.mouse.get_pos() - # print(mp) - oldmb=mb - mb = pygame.mouse.get_pressed() - - if movement: - c.send_target(*win_to_world_pt(mp, c.player.center)) - - if mb[0] and not oldmb[0]: - c.send_split() - if mb[2] and not oldmb[2]: - c.send_shoot() + pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - MOVEMENT LOCKED" if not movement else " FPS")) events = pygame.event.get() for event in events: - if event.type==VIDEORESIZE: + if event.type == VIDEORESIZE: screensize = event.dict['size'] - screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) + screen=pygame.display.set_mode(screensize, HWSURFACE|DOUBLEBUF|RESIZABLE) zoom = calc_zoom() pygame.display.update() - if event.type==QUIT: + if event.type == QUIT: pygame.display.quit() - if event.type == pygame.KEYDOWN: - if event.key == pygame.K_r: + if event.type == KEYDOWN: + if event.key == K_r: c.send_respawn() - if event.key == pygame.K_s: + if event.key == K_s: global movement movement = not movement - if event.key == pygame.K_w: + if event.key == K_w: c.send_shoot() - if event.key == pygame.K_SPACE: + if event.key == K_SPACE: c.send_split() - if event.key == pygame.K_ESCAPE: + if event.key == K_ESCAPE: pygame.quit() - + if event.type == MOUSEBUTTONDOWN: + if event.button == 1: + c.send_split() + if event.button == 3: + c.send_shoot() + if event.type == MOUSEMOTION: + if movement: + c.send_target(*win_to_world_pt(event.pos, c.player.center)) pygame.display.update()
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