diff options
author | Florian Jung <flo@windfisch.org> | 2015-09-01 20:47:11 +0200 |
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committer | Florian Jung <flo@windfisch.org> | 2015-09-01 20:48:03 +0200 |
commit | 7a836f4a0a68188a1486b669c4cd437b5f592a5d (patch) | |
tree | 666d7867967e8d6fdc04aca6b18d8a95a077f33c /strategy.py | |
parent | f99e10cff97afdc3e6ef07db22cf5f7fd442e067 (diff) | |
parent | 7c1180a7b58e7b8c17c8dab297058d0c001386c6 (diff) |
Merge branch 'master' into pathfinding
Diffstat (limited to 'strategy.py')
-rw-r--r-- | strategy.py | 162 |
1 files changed, 139 insertions, 23 deletions
diff --git a/strategy.py b/strategy.py index 0d2d8f0..3d5721a 100644 --- a/strategy.py +++ b/strategy.py @@ -1,15 +1,25 @@ import math from interval_utils import * -import gui import random +import nogui +import mechanics + +friendly_players=["Windfisch","windfisch","Cyanide","cyanide"] +\ + ["Midna","Nayru","Farore","Din","Ezelo","Navi","Zelda","Tetra","Link","Ciela","Linebeck","Salia","Epona","Shiek"] +\ + ["Vaati","Ganon","Ganondorf","Ghirahim","Agahnim"] class Strategy: - def __init__(self, c): + def __init__(self, c, gui=None): self.target = (0,0) self.has_target = False self.target_cell = None self.color = (0,0,0) self.c = c + self.do_approach_friends = True + if gui != None: + self.gui = gui + else: + self.gui = nogui def get_my_smallest(self): return sorted(self.c.player.own_cells, key = lambda x: x.mass)[0] @@ -43,9 +53,12 @@ class Strategy: def nonsplitkiller(self, cell): return not cell.is_virus and not cell.is_food and 1.20*self.get_my_smallest().mass < cell.mass and cell.mass < 1.25*2*self.get_my_smallest().mass - def quality(self, cell): + def quality(self, cell, myspeed): dd_sq = max((cell.pos[0]-self.c.player.center[0])**2 + (cell.pos[1]-self.c.player.center[1])**2,0.001) - sigma = 500 + sigma = 500 * max(cell.mass,1) # TODO FIXME don't try to eat running away cells + if mechanics.speed(cell) - myspeed >= 0: + sigma = sigma / 3 / math.exp((mechanics.speed(cell)-myspeed)/10) + dist_score = -math.exp(-dd_sq/(2*sigma**2)) rivals = filter(lambda r : self.rival(r,cell), self.c.world.cells.values()) @@ -105,21 +118,123 @@ class Strategy: def process_frame(self): runaway = False - my_smallest = min(map(lambda cell : cell.mass, self.c.player.own_cells)) - my_largest = max(map(lambda cell : cell.mass, self.c.player.own_cells)) + my_smallest = min(self.c.player.own_cells, key=lambda cell : cell.mass) + my_largest = max(self.c.player.own_cells, key=lambda cell : cell.mass) + + friendly_cells = list(filter(lambda c : c.is_virus or c.name in friendly_players, self.c.world.cells.values())) + + if friendly_cells: + dist_to_friend = min(map(lambda c : (self.c.player.center-c.pos).len() - max(my_largest.size, c.size), friendly_cells)) + else: + dist_to_friend = float('inf') + + if dist_to_friend < 20 or my_largest.mass < 36: + if self.do_approach_friends: print("not approaching friends") + self.do_approach_friends = False + elif dist_to_friend > 200 and my_largest.mass > 36 + 10*16: + if not self.do_approach_friends: print("approaching friends") + self.do_approach_friends = True + + if friendly_cells and self.do_approach_friends: + friend_to_feed = max(friendly_cells, key=lambda c:c.mass) + if friend_to_feed.mass < 1.25 * my_largest.mass: + print("friend too small") + friend_to_feed = None + if friend_to_feed: + self.gui.hilight_cell(friend_to_feed, (255,255,255),(255,127,127),30) + + self.target_cell = friend_to_feed + self.has_target = True + + if self.do_approach_friends: + for c in self.c.player.own_cells: + self.gui.hilight_cell(c, (255,255,255), (255,127,127), 20) + + # can this cell feed that cell? + # "False" means "No, definitely not" + # "True" means "Maybe" + def can_feed(this, that): + if that.is_food or that.is_ejected_mass or that.size < 43: # too small cells cannot eat the ejected mass + return False + + relpos = this.pos-that.pos + dist = relpos.len() + if dist == 0 or dist >= 700 + this.size + that.size: + return False + + return check_cell_in_interval(this.pos, that, (this.movement_angle - 10*math.pi/180, this.movement_angle + 10*math.pi/180)) + + + success_rate = 0 + for my_cell in self.c.player.own_cells: + try: + my_cell.movement_angle + except AttributeError: + print("cannot calculate shoot angle, too few backlog") + continue + # check if ejecting mass would feed a friend + possibly_feedable_cells = list(filter(lambda c : can_feed(my_cell, c), self.c.world.cells.values())) + possibly_feedable_cells.sort(key = lambda c : (my_cell.pos - c.pos).len()) + good_intervals = [] + for feedable in possibly_feedable_cells: + self.gui.hilight_cell(feedable, (255,192,127), (127,127,255)) + if feedable not in friendly_cells: + break - # enemy/virus avoidance + good_intervals += canonicalize_angle_interval( interval_occupied_by_cell(my_cell.pos, feedable) ) + + good_intervals = merge_intervals(good_intervals) + area = interval_area( intersection(good_intervals, canonicalize_angle_interval((my_cell.movement_angle - mechanics.eject_delta*math.pi/180, my_cell.movement_angle + mechanics.eject_delta*math.pi/180))) ) + success_rate += area / (2*mechanics.eject_delta*math.pi/180) / len(list(self.c.player.own_cells)) + + + self.gui.draw_bar(((100,40),(500,24)), success_rate, thresh=.80, color=(0,0,127)) + if success_rate >= 0.80: + self.c.send_shoot() + + + + # enemy/virus/friend-we-would-kill avoidance forbidden_intervals = [] for cell in self.c.world.cells.values(): relpos = ((cell.pos[0]-self.c.player.center[0]),(cell.pos[1]-self.c.player.center[1])) dist = math.sqrt(relpos[0]**2+relpos[1]**2) - if (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest*2 else (300+cell.size)) and cell.mass > 1.25 * my_smallest) or (cell.is_virus and dist < my_largest and cell.mass < my_largest): - angle = math.atan2(relpos[1],relpos[0]) - corridor_halfwidth = math.asin(cell.size / dist) - forbidden_intervals += canonicalize_angle_interval((angle-corridor_halfwidth, angle+corridor_halfwidth)) - runaway = True + # find out the allowed minimum distance + allowed_dist = None + + if cell.is_virus: + if cell.mass < my_largest.mass: + allowed_dist = cell.size+2 + else: + allowed_dist = "don't care" + elif cell in friendly_cells: + if 1.25 * my_largest.mass > cell.mass: # we're dangerous to our friends + allowed_dist = my_largest.size + 40 + elif (cell not in self.c.player.own_cells and not cell.is_virus and not cell.is_ejected_mass and not cell.is_food) and cell.mass + 20 > 1.25 * my_smallest.mass: # our enemy is, or will be dangerous to us + if (cell.mass + 20) / 2 < 1.25 * my_smallest.mass: + # they can't splitkill us (soon) + allowed_dist = cell.size + 75 + elif cell.mass / 15. < self.c.player.total_mass: + # they can and they will splitkill us + allowed_dist = 650 + cell.size + else: + # we're too small, not worth a splitkill. they have absolutely no + # chance to chase us + allowed_dist = cell.size + 10 + else: + allowed_dist = "don't care" + + if allowed_dist != "don't care" and dist < allowed_dist: + try: + angle = math.atan2(relpos[1],relpos[0]) + corridor_halfwidth = math.asin(min(1, cell.size / dist)) + forbidden_intervals += canonicalize_angle_interval((angle-corridor_halfwidth, angle+corridor_halfwidth)) + runaway = True + except: + print("TODO FIXME: need to handle enemy cell which is in our centerpoint!") + print("dist=%.2f, allowed_dist=%.2f" % (dist, allowed_dist)) # wall avoidance if self.c.player.center[0] < self.c.world.top_left[1]+(self.c.player.total_size*2): @@ -138,8 +253,13 @@ class Strategy: forbidden_intervals = merge_intervals(forbidden_intervals) allowed_intervals = invert_angle_intervals(forbidden_intervals) + + try: + (a,b) = find_largest_angle_interval(allowed_intervals) + except: + print("TODO FIXME: need to handle no runaway direction being available!") + (a,b) = (0,0) - (a,b) = find_largest_angle_interval(allowed_intervals) runaway_angle = (a+b)/2 runaway_x, runaway_y = (self.c.player.center[0]+int(100*math.cos(runaway_angle))), (self.c.player.center[1]+int(100*math.sin(runaway_angle))) @@ -148,27 +268,25 @@ class Strategy: self.target_cell = None self.color = (255,0,0) - print ("Running away: " + str((runaway_x-self.c.player.center[0], runaway_y-self.c.player.center[1]))) # a bit of debugging information for i in forbidden_intervals: - gui.draw_arc(self.c.player.center, self.c.player.total_size+10, i, (255,0,255)) + self.gui.draw_arc(self.c.player.center, self.c.player.total_size+10, i, (255,0,255)) - # if however there's no enemy to avoid, chase food or jizz randomly around - else: + # if however there's no enemy to avoid, try to feed a friend. or chase food or jizz randomly around + else: if self.target_cell != None: self.target = tuple(self.target_cell.pos) - if self.target_cell not in self.c.world.cells.values() or not self.edible(self.target_cell): + if self.target_cell not in self.c.world.cells.values() or (not self.edible(self.target_cell) and not self.target_cell in friendly_cells): self.target_cell = None self.has_target = False - print("target_cell does not exist any more") elif self.target == tuple(self.c.player.center): self.has_target = False print("Reached random destination") if not self.has_target: food = list(filter(self.edible, self.c.world.cells.values())) - food = sorted(food, key = self.quality) + food = sorted(food, key = lambda c : self.quality(c, mechanics.speed(my_largest))) if len(food) > 0: self.target = (food[0].pos[0], food[0].pos[1]) @@ -176,8 +294,6 @@ class Strategy: self.has_target = True self.color = (0,0,255) - print("weight: ", self.weight_cell(self.target_cell)) - print("Found food at: " + str(food[0].pos)) else: rx = self.c.player.center[0] + random.randrange(-400, 401) ry = self.c.player.center[1] + random.randrange(-400, 401) @@ -188,6 +304,6 @@ class Strategy: # more debugging - gui.draw_line(self.c.player.center, self.target, self.color) + self.gui.draw_line(self.c.player.center, self.target, self.color) return self.target |