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author | Florian Jung <flo@windfisch.org> | 2015-08-18 03:03:49 +0200 |
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committer | Florian Jung <flo@windfisch.org> | 2015-08-18 03:03:49 +0200 |
commit | 1569546ada9cdb0ff776908b008335dc95d853ab (patch) | |
tree | c740bd8d7257970b4dc7008538a49e1aec158544 /reversing_game_mechanics/splits_and_ejects/README | |
parent | ecdfcf48607ab9a382695dd0cdbdaada5d731762 (diff) |
pathfinding works \o/
it's still horribly slow (2 seconds calculation time), and atm it only
weighs every cell with a really large cost (so it avoids basically
everything). BUT HEY IT F***ING WORKS \o/
Diffstat (limited to 'reversing_game_mechanics/splits_and_ejects/README')
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