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authorFlorian Jung <flo@windfisch.org>2015-08-18 00:36:29 +0200
committerFlorian Jung <flo@windfisch.org>2015-08-18 00:36:29 +0200
commitecdfcf48607ab9a382695dd0cdbdaada5d731762 (patch)
tree1334ce97bd34dc427dfd3b2d1430499fd66fc095 /gui.py
parent8ad11d5114bab53c57323081ea0a042c60667926 (diff)
draw and set markers
Diffstat (limited to 'gui.py')
-rw-r--r--gui.py34
1 files changed, 27 insertions, 7 deletions
diff --git a/gui.py b/gui.py
index 4975031..0293152 100644
--- a/gui.py
+++ b/gui.py
@@ -23,6 +23,9 @@ input = False
bot_input = True
clock = pygame.time.Clock()
+marker = [(0,0),(0,0),(0,0)]
+marker_updated = [True, True, True]
+
screensize=(1280, 800)
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
@@ -197,8 +200,22 @@ def clear_screen():
screen.fill((255,255,255))
+def draw_marker(pos, color, thick):
+ offset = 40 / math.sqrt(2.)
+ # offset = 15
+ draw_line((pos[0]+offset, pos[1]+offset),(pos[0]-offset, pos[1]-offset), color)
+ draw_line((pos[0]-offset, pos[1]+offset),(pos[0]+offset, pos[1]-offset), color)
+ for r in [10,20,30,40]:
+ draw_circle(pos, r, color)
+
+
+def draw_markers():
+ colors=[(255,0,255),(255,255,0),(0,255,255)]
+ for i in [0, 1, 2]:
+ draw_marker(marker[i], colors[i], marker_updated[i])
+
def draw_frame():
- global screen, movement, zoom, screensize, input, bot_input
+ global screen, movement, zoom, screensize, input, bot_input, marker, marker_updated
pygame.event.pump()
clock.tick()
@@ -222,6 +239,9 @@ def draw_frame():
for cell in viruses:
draw_cell(cell)
+
+ draw_markers()
+
draw_leaderboard()
total_mass = 0
@@ -254,16 +274,16 @@ def draw_frame():
pygame.quit()
if event.key == K_r:
c.send_respawn()
- if input:
+ if event.type == MOUSEBUTTONDOWN:
+ if event.button in [1,2,3]:
+ marker[event.button-1] = win_to_world_pt(event.pos, c.player.center)
+ marker_updated[event.button-1] = True
+ print("set marker "+str(event.button-1)+" to "+str(event.pos))
+ if input:
if event.type == KEYDOWN:
if event.key == K_w:
c.send_shoot()
if event.key == K_SPACE:
c.send_split()
- if event.type == MOUSEBUTTONDOWN:
- if event.button == 1:
- c.send_split()
- if event.button == 3:
- c.send_shoot()
if event.type == MOUSEMOTION:
c.send_target(*win_to_world_pt(event.pos, c.player.center))