diff options
author | SpitfireX <timm.weber@me.com> | 2015-08-11 02:09:58 +0200 |
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committer | SpitfireX <timm.weber@me.com> | 2015-08-11 02:09:58 +0200 |
commit | dd6832293786ea0f3e7ba872893734db9fd1c30b (patch) | |
tree | f7eb456a32d4fd0d19d2980a8aded54e637ef9e7 /gui.py | |
parent | 06ec1ca17d38ebb8b1a901b938f5f812e494e26e (diff) |
Some more gui.py improvements
Diffstat (limited to 'gui.py')
-rw-r--r-- | gui.py | 51 |
1 files changed, 34 insertions, 17 deletions
@@ -25,36 +25,53 @@ clock = pygame.time.Clock() screensize=(1280, 720) screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) -def debug_line(p1, p2, color): - global screen - p1win = world_to_win_pt(p1, c.player.center) - p2win = world_to_win_pt(p2, c.player.center) - gfxdraw.line(screen, p1win[0], p1win[1], p2win[0], p2win[1], color) - -def debug_box(rect, color, filled=False): +def draw_line(p1, p2, color, global_coords=True): + if global_coords: + p1 = world_to_win_pt(p1, c.player.center) + p2 = world_to_win_pt(p2, c.player.center) + + gfxdraw.line(screen, p1[0], p1[1], p2[0], p2[1], color) + +def draw_box(rect, color, filled=False, global_coords=True): + if global_coords: + t = ( + world_to_win_pt(rect[0][0], c.player.center), + world_to_win_pt(rect[0][1], c.player.center) + ) + rect = (t, rect[1]) + if filled: screen.fill(color, rect) else: gfxdraw.rectangle(screen, rect, color) -def debug_circle(pos, r, color, filled=False): +def draw_circle(pos, r, color, filled=False, global_coords=True): + if global_coords: + pos = ( + world_to_win_pt(pos[0], c.player.center), + world_to_win_pt(pos[1], c.player.center) + ) + if filled: gfxdraw.filled_circle(screen, pos[0], pos[1], r, color) else: gfxdraw.circle(screen, pos[0], pos[1], r, color) gfxdraw.aacircle(screen, pos[0], pos[1], r, color) -def debug_polygon(polygon, color, filled=False): - polygon = list(map(lambda x: world_to_win_pt(x, c.player.center), polygon)) - if filled: - gfxdraw.filled_polygon(screen, polygon, color) - else: - gfxdraw.polygon(screen, polygon, color) - gfxdraw.aapolygon(screen, polygon, color) +def draw_polygon(polygon, color, filled=False, global_coords=True): + if len(polygon) > 2: + if global_coords: + polygon = list(map(lambda x: world_to_win_pt(x, c.player.center), polygon)) + + if filled: + gfxdraw.filled_polygon(screen, polygon, color) + else: + gfxdraw.polygon(screen, polygon, color) + gfxdraw.aapolygon(screen, polygon, color) -def debug_path(path, color): +def draw_path(path, color, global_coords=True): for i in range(1, len(path)): - debug_line(path[i-1], path[i], color) + draw_line(path[i-1], path[i], color, global_coords) def update(): pygame.display.update() |