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authorSpitfireX <timm.weber@me.com>2015-08-11 02:09:58 +0200
committerSpitfireX <timm.weber@me.com>2015-08-11 02:09:58 +0200
commitdd6832293786ea0f3e7ba872893734db9fd1c30b (patch)
treef7eb456a32d4fd0d19d2980a8aded54e637ef9e7 /gui.py
parent06ec1ca17d38ebb8b1a901b938f5f812e494e26e (diff)
Some more gui.py improvements
Diffstat (limited to 'gui.py')
-rw-r--r--gui.py51
1 files changed, 34 insertions, 17 deletions
diff --git a/gui.py b/gui.py
index 7040ab0..5804055 100644
--- a/gui.py
+++ b/gui.py
@@ -25,36 +25,53 @@ clock = pygame.time.Clock()
screensize=(1280, 720)
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
-def debug_line(p1, p2, color):
- global screen
- p1win = world_to_win_pt(p1, c.player.center)
- p2win = world_to_win_pt(p2, c.player.center)
- gfxdraw.line(screen, p1win[0], p1win[1], p2win[0], p2win[1], color)
-
-def debug_box(rect, color, filled=False):
+def draw_line(p1, p2, color, global_coords=True):
+ if global_coords:
+ p1 = world_to_win_pt(p1, c.player.center)
+ p2 = world_to_win_pt(p2, c.player.center)
+
+ gfxdraw.line(screen, p1[0], p1[1], p2[0], p2[1], color)
+
+def draw_box(rect, color, filled=False, global_coords=True):
+ if global_coords:
+ t = (
+ world_to_win_pt(rect[0][0], c.player.center),
+ world_to_win_pt(rect[0][1], c.player.center)
+ )
+ rect = (t, rect[1])
+
if filled:
screen.fill(color, rect)
else:
gfxdraw.rectangle(screen, rect, color)
-def debug_circle(pos, r, color, filled=False):
+def draw_circle(pos, r, color, filled=False, global_coords=True):
+ if global_coords:
+ pos = (
+ world_to_win_pt(pos[0], c.player.center),
+ world_to_win_pt(pos[1], c.player.center)
+ )
+
if filled:
gfxdraw.filled_circle(screen, pos[0], pos[1], r, color)
else:
gfxdraw.circle(screen, pos[0], pos[1], r, color)
gfxdraw.aacircle(screen, pos[0], pos[1], r, color)
-def debug_polygon(polygon, color, filled=False):
- polygon = list(map(lambda x: world_to_win_pt(x, c.player.center), polygon))
- if filled:
- gfxdraw.filled_polygon(screen, polygon, color)
- else:
- gfxdraw.polygon(screen, polygon, color)
- gfxdraw.aapolygon(screen, polygon, color)
+def draw_polygon(polygon, color, filled=False, global_coords=True):
+ if len(polygon) > 2:
+ if global_coords:
+ polygon = list(map(lambda x: world_to_win_pt(x, c.player.center), polygon))
+
+ if filled:
+ gfxdraw.filled_polygon(screen, polygon, color)
+ else:
+ gfxdraw.polygon(screen, polygon, color)
+ gfxdraw.aapolygon(screen, polygon, color)
-def debug_path(path, color):
+def draw_path(path, color, global_coords=True):
for i in range(1, len(path)):
- debug_line(path[i-1], path[i], color)
+ draw_line(path[i-1], path[i], color, global_coords)
def update():
pygame.display.update()