//========================================================= // MusE // Linux Music Editor // $Id: fluid.h,v 1.7.2.4 2009/11/19 04:20:33 terminator356 Exp $ // // This file is derived from fluid Synth and modified // for MusE. // Parts of fluid are derived from Smurf Sound Font Editor. // Parts of Smurf Sound Font Editor are derived from // awesfx utilities // Smurf: Copyright (C) 1999-2000 Josh Green // fluid: Copyright (C) 2001 Peter Hanappe // MusE: Copyright (C) 2001 Werner Schweer // awesfx: Copyright (C) 1996-1999 Takashi Iwai // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; version 2 of // the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //========================================================= #ifndef _SYNTH_H #define _SYNTH_H #include #include #include "libsynti/mess.h" #include "common_defs.h" //enum SfOp { SF_REPLACE = 1, SF_ADD, SF_REMOVE }; class FLUIDGui; //--------------------------------------------------------- // ISynth //--------------------------------------------------------- class ISynth : public Mess { bool _busy; bool _gmMode; unsigned char* initBuffer; int initLen; fluid_synth_t* _fluidsynth; char* sfont; mutable fluid_sfont_t* fluid_font; int fontId; int readFd, writeFd; mutable MidiPatch patch; pthread_t helperThread; FLUIDGui* gui; void gmOn(bool); void sysexSoundFont(SfOp op, const char* data); void allNotesOff(); void resetAllController(int); virtual void processMessages(); virtual void process(float**, int, int); virtual bool playNote(int channel, int pitch, int velo); virtual bool setController(int, int, int); virtual bool sysex(int len, const unsigned char* p); virtual bool processEvent(const MidiPlayEvent&); virtual const char* getPatchName (int, int, int, bool) const; virtual const MidiPatch* getPatchInfo(int, const MidiPatch *) const; virtual void getInitData(int*, const unsigned char**); //virtual bool guiVisible() const; //virtual void showGui(bool); //virtual bool hasGui() const { return true; } virtual bool nativeGuiVisible() const; virtual void showNativeGui(bool); virtual bool hasNativeGui() const { return true; } public: ISynth(); virtual ~ISynth(); // This is only a kludge required to support old songs' midistates. Do not use in any new synth. // Note for Fluid, do nothing because unlike other synths, Fluid already had correct sysex headers. //virtual int oldMidiStateHeader(const unsigned char** data) const; fluid_synth_t* synth() { return _fluidsynth; } const fluid_synth_t* synth() const { return _fluidsynth; } char* getFont() const { return sfont; } void setFontId(int id) { fontId = id; } int getFontId() const { return fontId; } bool init(const char* name); void noRTHelper(); }; #endif /* _SYNTH_H */