//========================================================= // MusE // Linux Music Editor // $Id: ./plugins/freeverb/revmodel.cpp $ // // Written by Jezar at Dreampoint, June 2000 // http://www.dreampoint.co.uk // This code is public domain // //========================================================= // Reverb model implementation // #include #include "revmodel.h" //--------------------------------------------------------- // Revmodel //--------------------------------------------------------- Revmodel::Revmodel() { // Tie the components to their buffers combL[0].setbuffer(bufcombL1,combtuningL1); combR[0].setbuffer(bufcombR1,combtuningR1); combL[1].setbuffer(bufcombL2,combtuningL2); combR[1].setbuffer(bufcombR2,combtuningR2); combL[2].setbuffer(bufcombL3,combtuningL3); combR[2].setbuffer(bufcombR3,combtuningR3); combL[3].setbuffer(bufcombL4,combtuningL4); combR[3].setbuffer(bufcombR4,combtuningR4); combL[4].setbuffer(bufcombL5,combtuningL5); combR[4].setbuffer(bufcombR5,combtuningR5); combL[5].setbuffer(bufcombL6,combtuningL6); combR[5].setbuffer(bufcombR6,combtuningR6); combL[6].setbuffer(bufcombL7,combtuningL7); combR[6].setbuffer(bufcombR7,combtuningR7); combL[7].setbuffer(bufcombL8,combtuningL8); combR[7].setbuffer(bufcombR8,combtuningR8); allpassL[0].setbuffer(bufallpassL1,allpasstuningL1); allpassR[0].setbuffer(bufallpassR1,allpasstuningR1); allpassL[1].setbuffer(bufallpassL2,allpasstuningL2); allpassR[1].setbuffer(bufallpassR2,allpasstuningR2); allpassL[2].setbuffer(bufallpassL3,allpasstuningL3); allpassR[2].setbuffer(bufallpassR3,allpasstuningR3); allpassL[3].setbuffer(bufallpassL4,allpasstuningL4); allpassR[3].setbuffer(bufallpassR4,allpasstuningR4); // Set default values allpassL[0].setfeedback(0.5f); allpassR[0].setfeedback(0.5f); allpassL[1].setfeedback(0.5f); allpassR[1].setfeedback(0.5f); allpassL[2].setfeedback(0.5f); allpassR[2].setfeedback(0.5f); allpassL[3].setfeedback(0.5f); allpassR[3].setfeedback(0.5f); param[0] = initialroom; param[1] = initialdamp; param[2] = initialwet; setroomsize(initialroom); setdamp(initialdamp); setwidth(initialwidth); setmode(initialmode); // Buffer will be full of rubbish - so we MUST mute them for (int i = 0; i < numcombs; i++) { combL[i].mute(); combR[i].mute(); } for (int i=0;i= freezemode) { roomsize1 = 1; damp1 = 0; gain = muted; } else { roomsize1 = roomsize; damp1 = damp; gain = fixedgain; } for (int i = 0; i < numcombs; i++) { combL[i].setfeedback(roomsize1); combR[i].setfeedback(roomsize1); } for (int i = 0; i < numcombs; i++) { combL[i].setdamp(damp1); combR[i].setdamp(damp1); } } // The following get/set functions are not inlined, because // speed is never an issue when calling them, and also // because as you develop the reverb model, you may // wish to take dynamic action when they are called. void Revmodel::setroomsize(float value) { roomsize = (value*scaleroom) + offsetroom; update(); } float Revmodel::getroomsize() { return (roomsize-offsetroom)/scaleroom; } void Revmodel::setdamp(float value) { damp = value*scaledamp; update(); } void Revmodel::setwidth(float value) { width = value; update(); } void Revmodel::setmode(float value) { mode = value; update(); } float Revmodel::getmode() { return (mode >= freezemode) ? 1 : 0; }