//========================================================= // MusE // Linux Music Editor // $Id: ./muse/arranger/trackautomationview.cpp $ // // Copyright (C) 1999-2011 by Werner Schweer and others // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; version 2 of // the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //========================================================= #include "trackautomationview.h" #include "math.h" #include #include #include "track.h" namespace MusEGui { TrackAutomationView::TrackAutomationView(QWidget *parent, MusECore::Track *t) : QWidget(parent) { printf("created trackautomationview\n"); _t = t; //show(); } void TrackAutomationView::paintEvent(QPaintEvent* e) { QPainter p(this); const QRect &r = e->rect(); // temporary solution, audio track drawing moved here. // best would be to get transparency to work correctly p.setPen(QPen(Qt::black, 2, Qt::SolidLine)); p.setBrush(Qt::gray); p.drawRect(r); int height=r.bottom()-r.top(); if( _t->type()>1) { // audio type double volume = ((AudioTrack*)_t)->volume(); double dbvolume = (20.0*log10(volume)+60) /70.0; // represent volume between 0 and 1 if (dbvolume < 0) dbvolume =0.0; printf("height=%d volume=%f dbvolume=%f\n", height, volume, dbvolume); p.setPen(QPen(Qt::yellow,1,Qt::SolidLine)); p.drawLine(r.left(),r.bottom()-dbvolume*height,r.right(),r.bottom()-dbvolume*height); } printf("paintEvent\n"); } void TrackAutomationView::collectAutomationData() { // here we should collect all automation data that is currently selected for viewing and // prepare an event list that is easy to draw in paintEvent // the main reason being that the event list in it's entirety likely contains too much data to // be processed in the paintEvent. Better to preprocess. // CtrlListList cll =((AudioTrack*)_t)->controller(); // cll.count() } } // namespace MusEGui