from agarnet.agarnet import client from agarnet.agarnet import utils import pygame from pygame import gfxdraw from pygame.locals import * import sys import math global screensize global zoom zoom=0.74 class MeinSubskribierer: def on_connect_error(self,s): print("on conn err"+s) def on_sock_open(self): print("on sock open") def on_sock_closed(self): print("on sock closed") def on_message_error(self,s): print("on msg err "+s) def on_ingame(self): print("we're ingame :)") def on_world_update_pre(self): print("updatepre") def on_cell_eaten(self,eater_id, eaten_id): print("%s ate %s" % (eater_id, eaten_id)) def on_death(self): print("we died :(") def on_cell_removed(self,cid): print("cell removed") def on_cell_info(self,cid, x,y, size, name, color, is_virus, is_agitated): print("cell info") def on_world_update_post(self): print("updatepost") def on_leaderboard_names(self,leaderboard): print("leaderboard names") #print(leaderboard) def on_leaderboard_groups(self,angles): print("leaderboard groups") def on_respawn(self): print("respawned") def on_own_id(self,cid): print("my id is %i" % cid) def on_world_rect(self,left,top,right,bottom): print("worldrect %i,%i,%i,%i"%(left,top,right,bottom)) def on_spectate_update(self,pos, scale): print("spect update") def on_experience_info(self,level, current_xp, next_xp): print("exper info") def on_clear_cells(self): print("clear cells") def on_debug_line(self,x,y): print("debug line") def generateVirus(spikes, spike_length, radius, global_coords): step = (2*math.pi) / (spikes*2) points = [] for i in range(spikes*2): if i%2 == 0: t = ( int(math.sin(i*step)*radius+global_coords[0]), int(math.cos(i*step)*radius+global_coords[1]) ) else: t = ( int(math.sin(i*step)*(radius-spike_length)+global_coords[0]), int(math.cos(i*step)*(radius-spike_length)+global_coords[1]) ) points.append(t); return points def drawCell(cell): cx = int((cell.pos[0]-c.player.center[0])*zoom +screensize[0]/2) cy = int((cell.pos[1]-c.player.center[1])*zoom +screensize[1]/2) radius = int(cell.size*zoom) if cell.is_virus: color = (0,255,0) color2 = (100,255,0) polygon = generateVirus(int(cell.size*0.3), 5, radius, (cx, cy)) gfxdraw.filled_polygon(screen, polygon, color2) gfxdraw.aapolygon(screen, polygon, color) gfxdraw.polygon(screen, polygon, color) else: color=(int(cell.color[0]*255), int(cell.color[1]*255), int(cell.color[2]*255)) gfxdraw.aacircle(screen, cx, cy, radius, color) gfxdraw.filled_circle(screen, cx, cy, radius, color) if not (cell.is_ejected_mass or cell.is_food): gfxdraw.aacircle(screen, cx, cy, int(radius/2.5), (255,255,255)) gfxdraw.circle(screen, cx, cy, int(radius/2.5), (255,255,255)) font_size = 20 pygame.font.init() font = pygame.font.SysFont(pygame.font.get_default_font(), font_size) surface = font.render(cell.name, 1, (0, 0, 0)) screen.blit(surface, (cx - (surface.get_width()/2), cy + radius)) sub = MeinSubskribierer() c = client.Client(sub) try: token = sys.argv[1] addr, *_ = utils.get_party_address(token) except: addr, token, *_ = utils.find_server() c.connect(addr,token) c.send_facebook( 'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=') print(c.is_connected) print(c.send_spectate()) c.player.nick="test cell pls ignore" c.send_spectate() screensize=(800,600) screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) i=0 mb=pygame.mouse.get_pressed() while True: pygame.event.pump() for event in pygame.event.get(): if event.type==VIDEORESIZE: screensize = event.dict['size'] screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) zoom1 = screensize[0] / 2051. zoom2 = screensize[1] / 1216. zoom = max(zoom1,zoom2) pygame.display.update() i=i+1 print(i) if (i==30): c.send_respawn() screen.fill((255,255,255)) c.on_message() gfxdraw.rectangle(screen, (c.world.top_left, c.world.bottom_right), (0,0,0)); for cell in c.world.cells.values(): drawCell(cell) print(list(c.player.own_cells)) mp=pygame.mouse.get_pos() print(mp) oldmb=mb mb = pygame.mouse.get_pressed() c.send_target(((mp[0]-screensize[0]/2)/zoom)+c.player.center[0],(mp[1]-screensize[1]/2)/zoom+c.player.center[1]) if mb[0] and not oldmb[0]: c.send_split() if mb[2] and not oldmb[2]: c.send_shoot() pygame.display.update()