from agarnet.agarnet import client from agarnet.agarnet import utils import pygame from pygame import gfxdraw from pygame import freetype from pygame.locals import * import sys import math screensize = (0,0) zoom = 0.74 logging = False movement = True def log(string): if logging: print(string) class MeinSubskribierer: def on_connect_error(self,s): log("on conn err"+s) def on_sock_open(self): log("on sock open") def on_sock_closed(self): log("on sock closed") def on_message_error(self,s): log("on msg err "+s) def on_ingame(self): log("we're ingame :)") def on_world_update_pre(self): log("updatepre") def on_cell_eaten(self,eater_id, eaten_id): log("%s ate %s" % (eater_id, eaten_id)) def on_death(self): log("we died :(") def on_cell_removed(self,cid): log("cell removed") def on_cell_info(self,cid, x,y, size, name, color, is_virus, is_agitated): log("cell info") def on_world_update_post(self): log("updatepost") def on_leaderboard_names(self,leaderboard): #OAR WINDOWS if sys.platform != "win32": log("leaderboard names") log(leaderboard) def on_leaderboard_groups(self,angles): log("leaderboard groups") def on_respawn(self): log("respawned") def on_own_id(self,cid): log("my id is %i" % cid) def on_world_rect(self,left,top,right,bottom): log("worldrect %i,%i,%i,%i"%(left,top,right,bottom)) def on_spectate_update(self,pos, scale): log("spect update") def on_experience_info(self,level, current_xp, next_xp): log("exper info") def on_clear_cells(self): log("clear cells") def on_debug_line(self,x,y): log("debug line") def calc_zoom(): zoom1 = screensize[0] / 2051. zoom2 = screensize[1] / 1216. return max(zoom1,zoom2) def world_to_win_length(l): return int(l*zoom) def win_to_world_length(l): return int(l/zoom) def world_to_win_pt(pt,center): return (int((pt[0]-center[0])*zoom + screensize[0]/2), int((pt[1]-center[1])*zoom + screensize[1]/2)) def win_to_world_pt(pt,center): return (int((pt[0]-screensize[0]/2)/zoom+center[0]), int((pt[1]-screensize[1]/2)/zoom+center[1])) def generateVirus(spikes, spike_length, radius, global_coords): step = (2*math.pi) / (spikes*2) points = [] for i in range(spikes*2): if i%2 == 0: t = ( int(math.sin(i*step)*radius+global_coords[0]), int(math.cos(i*step)*radius+global_coords[1]) ) else: t = ( int(math.sin(i*step)*(radius-spike_length)+global_coords[0]), int(math.cos(i*step)*(radius-spike_length)+global_coords[1]) ) points.append(t); return points def initializeFont(): try: pygame.freetype.init() except ImportError: pygame.font.init() def drawText(text, color, font_size): initializeFont() try: font = pygame.freetype.SysFont(pygame.freetype.get_default_font(), font_size) output = font.render(text, color) return output[0] except ImportError: font = pyggame.font.SysFont(pygame.freetype.get_default_font(), font_size) output = font.render(text, 1, color) return output def drawCell(cell): cx,cy = world_to_win_pt(cell.pos,c.player.center) radius = world_to_win_length(cell.size) if cell.is_virus: color = (0,255,0) color2 = (100,255,0) polygon = generateVirus(int(cell.size*0.3), 10*zoom, radius, (cx, cy)) gfxdraw.filled_polygon(screen, polygon, color2) gfxdraw.aapolygon(screen, polygon, color) gfxdraw.polygon(screen, polygon, color) else: color=(int(cell.color[0]*255), int(cell.color[1]*255), int(cell.color[2]*255)) gfxdraw.aacircle(screen, cx, cy, radius, color) gfxdraw.filled_circle(screen, cx, cy, radius, color) if not (cell.is_ejected_mass or cell.is_food): gfxdraw.aacircle(screen, cx, cy, int(radius/2.5), (255,255,255)) gfxdraw.circle(screen, cx, cy, int(radius/2.5), (255,255,255)) font_size = 16 surface = drawText(cell.name, (0, 0, 0), font_size) screen.blit(surface, (cx - (surface.get_width()/2), cy + radius + 5)) surface = drawText(str(int(cell.mass)), (255, 255, 255), font_size) screen.blit(surface, (cx - (surface.get_width()/2), cy - (surface.get_height()/2))) def draw_leaderboard(): def filter(item): return item[1] leaderboard = list(map(filter, c.world.leaderboard_names)) next_y = 5 font_size = 16 for i, s in zip(range(1, len(leaderboard)+1), leaderboard): surface = drawText((str(i) + ": " +s), (0, 0, 0), font_size) screen.blit(surface, (5, next_y)) next_y += surface.get_height()+5 sub = MeinSubskribierer() c = client.Client(sub) try: token = sys.argv[1] addr, *_ = utils.get_party_address(token) except: addr, token, *_ = utils.find_server() c.connect(addr,token) c.send_facebook( 'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=') print(c.is_connected) print(c.send_spectate()) c.player.nick="test cell pls ignore" c.send_spectate() screensize=(800,600) screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) zoom = calc_zoom() i=0 mb=pygame.mouse.get_pressed() while True: pygame.event.pump() for event in pygame.event.get(): if event.type==VIDEORESIZE: screensize = event.dict['size'] screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE) zoom = calc_zoom() pygame.display.update() i=i+1 print(i) if (i==30): c.send_respawn() screen.fill((255,255,255)) c.on_message() top = int((c.world.top_left[0] - c.player.center[1])*zoom + screensize[1]/2) left = int((c.world.top_left[1] - c.player.center[0])*zoom + screensize[0]/2) bottom = int((c.world.bottom_right[0] - c.player.center[1])*zoom + screensize[1]/2) right = int((c.world.bottom_right[1] - c.player.center[0])*zoom + screensize[0]/2) print ((top,bottom,left,right)) if (top >= 0): gfxdraw.hline(screen, 0, screensize[0], top, (0,0,0)) if (bottom <= screensize[1]): gfxdraw.hline(screen, 0, screensize[0], bottom, (0,0,0)) if (left >= 0): gfxdraw.vline(screen, left, 0, screensize[1], (0,0,0)) if (right <= screensize[0]): gfxdraw.vline(screen, right, 0, screensize[1], (0,0,0)) for cell in c.world.cells.values(): drawCell(cell) draw_leaderboard() print(list(c.player.own_cells)) total_mass = 0 for cell in c.player.own_cells: total_mass += cell.mass pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + (" - MOVEMENT LOCKED" if not movement else "")) mp=pygame.mouse.get_pos() print(mp) oldmb=mb mb = pygame.mouse.get_pressed() if movement: c.send_target(*win_to_world_pt(mp, c.player.center)) if mb[0] and not oldmb[0]: c.send_split() if mb[2] and not oldmb[2]: c.send_shoot() events = pygame.event.get() for event in events: if event.type == pygame.KEYDOWN: if event.key == pygame.K_r: c.send_respawn() if event.key == pygame.K_s: global movement movement = not movement if event.key == pygame.K_ESCAPE: pygame.quit() pygame.display.update()