from agarnet.agarnet import client from agarnet.agarnet import utils import pygame from pygame import gfxdraw from pygame.locals import * import sys import math import time import gui from subscriber import DummySubscriber sub = DummySubscriber() c = client.Client(sub) # find out server and token to connect try: token = sys.argv[1] addr, *_ = utils.get_party_address(token) except: addr, token, *_ = utils.find_server() # connect c.connect(addr,token) c.send_facebook( 'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=') c.player.nick="test cell pls ignore" c.send_spectate() # initialize GUI gui.set_client(c) # main loop while True: c.on_message() gui.draw_frame() if len(list(c.player.own_cells)) > 0: my_smallest = min(map(lambda cell : cell.mass, c.player.own_cells)) runaway_x, runaway_y=(0.0,0.0) for cell in c.world.cells.values(): dist = math.sqrt((cell.pos[0]-c.player.center[0])**2 + (cell.pos[1]-c.player.center[1])**2) if dist < cell.size*4 and cell.mass > my_smallest: runaway_x += (c.player.center[0] - cell.pos[0]) / cell.mass / dist runaway_y += (c.player.center[1] - cell.pos[1]) / cell.mass / dist runaway_r = math.sqrt(runaway_x**2 + runaway_y**2) if (runaway_r > 0): runaway_x, runaway_y = (c.player.center[0]+int(100*runaway_x / runaway_r)), (c.player.center[1]+int(100*runaway_y / runaway_r)) c.send_target(runaway_x, runaway_y) print (str((runaway_x-c.player.center[0], runaway_y-c.player.center[1]))) gui.debug_line(c.player.center, (runaway_x,runaway_y),(255,0,0)) gui.update()