from agarnet.agarnet import client from agarnet.agarnet import utils import pygame from pygame import gfxdraw from pygame.locals import * import sys import math import time import gui import random from subscriber import DummySubscriber from interval_utils import * sub = DummySubscriber() c = client.Client(sub) # find out server and token to connect try: token = sys.argv[1] addr, *_ = utils.get_party_address(token) except: addr, token, *_ = utils.find_server() # connect c.connect(addr,token) c.send_facebook( 'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=') c.player.nick="so mal sehen" # initialize GUI gui.set_client(c) # main loop while True: c.on_message() gui.draw_frame() if len(list(c.player.own_cells)) > 0: runaway=False my_smallest = min(map(lambda cell : cell.mass, c.player.own_cells)) forbidden_intervals = [] for cell in c.world.cells.values(): relpos = ((cell.pos[0]-c.player.center[0]),(cell.pos[1]-c.player.center[1])) dist = math.sqrt(relpos[0]**2+relpos[1]**2) if dist < cell.size*4 and cell.mass > 1.25 * my_smallest: angle = math.atan2(relpos[1],relpos[0]) corridor_width = 2 * math.asin(cell.size / dist) forbidden_intervals += canonicalize_angle_interval((angle-corridor_width, angle+corridor_width)) runaway=True if (runaway): forbidden_intervals = merge_intervals(forbidden_intervals) allowed_intervals = invert_angle_intervals(forbidden_intervals) (a,b) = find_largest_angle_interval(allowed_intervals) runaway_angle = (a+b)/2 runaway_x, runaway_y = (c.player.center[0]+int(100*math.cos(runaway_angle))), (c.player.center[1]+int(100*math.sin(runaway_angle))) c.send_target(runaway_x, runaway_y) print ("Running away: " + str((runaway_x-c.player.center[0], runaway_y-c.player.center[1]))) gui.debug_line(c.player.center, (runaway_x,runaway_y),(255,0,0)) gui.update() else: food = list(filter(lambda x: x.is_food or x.mass <= sorted(c.player.own_cells, key = lambda x: x.mass)[0].mass * 0.75 and not x.is_virus, c.world.cells.values())) def dist(cell): return math.sqrt((cell.pos[0]-c.player.center[0])**2 + (cell.pos[1]-c.player.center[1])**2) food = sorted(food, key = dist) if len(food) > 0: c.send_target(food[0].pos[0], food[0].pos[1]) gui.debug_line(c.player.center, food[0].pos,(0,0,255)) gui.update() print("Found food at: " + str(food[0].pos)) else: rx = c.player.center[0] + random.randrange(-400, 401) ry = c.player.center[1] + random.randrange(-400, 401) c.send_target(rx, ry) gui.debug_line(c.player.center, (rx, ry),(0,255,0)) gui.update() print("Nothing to do, heading to random destination: " + str((rx, ry)))