from agarnet.agarnet import client from agarnet.agarnet import utils import pygame from pygame import gfxdraw from pygame.locals import * import sys import math import time import random import gui import stats from subscriber import DummySubscriber from interval_utils import * from pathfinding import PathfindingTesterStrategy # global vars sub = DummySubscriber() c = client.Client(sub) stats = stats.Stats() # find out server and token to connect try: token = sys.argv[1] addr, *_ = utils.get_party_address(token) except: addr, token, *_ = utils.find_server() # connect c.connect(addr,token) c.send_facebook( 'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=') c.player.nick="test cell pls ignore" # initialize GUI gui.set_client(c) # initialize strategy strategy = PathfindingTesterStrategy(c) # main loop while True: c.on_message() gui.draw_frame() if len(list(c.player.own_cells)) > 0: target = strategy.process_frame() if gui.bot_input and target != None: c.send_target(target[0], target[1]) stats.log_pos(c.player.center) stats.log_mass(c.player.total_mass) gui.update()