from agarnet.agarnet import client from agarnet.agarnet import utils import pygame from pygame import gfxdraw from pygame.locals import * import sys import math import time import random import gui import stats from subscriber import EnhancingSubscriber from interval_utils import * from strategy import * # global vars sub = EnhancingSubscriber() c = client.Client(sub) sub.set_client(c) stats = stats.Stats(c) try: nick = sys.argv[2] except: nick = "test cell pls ignore" for i in range(1,10): # 10 connection attempts print("trying to connect, attempt "+str(i)) try: # find out server and token to connect try: token = sys.argv[1] addr, *_ = utils.get_party_address(token) print("using party token") except: addr, token, *_ = utils.find_server() print("joining random game") # connect c.connect(addr,token) c.send_facebook( 'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=') break except: c.disconnect() c.player.nick=nick # initialize GUI gui.set_client(c) # initialize strategy strategy = Strategy(c) autorespawn_counter = 60 # main loop while gui.running: c.on_message() gui.draw_frame() if len(list(c.player.own_cells)) > 0: target = strategy.process_frame() if gui.bot_input: c.send_target(target[0], target[1]) stats.process_frame() gui.draw_debug() gui.update() if not c.player.is_alive: if autorespawn_counter == 0: c.send_respawn() autorespawn_counter = 60 else: autorespawn_counter-=1 stats.save("stats.pickle") print("bye")