From fc3ed2e3a4748c3168fd621ca96f98cc568f315d Mon Sep 17 00:00:00 2001 From: SpitfireX Date: Sun, 16 Aug 2015 04:48:55 +0200 Subject: draw_text is now callable externally --- gui.py | 44 ++++++++++++++++++++++++++++---------------- 1 file changed, 28 insertions(+), 16 deletions(-) (limited to 'gui.py') diff --git a/gui.py b/gui.py index 688c095..75e087e 100644 --- a/gui.py +++ b/gui.py @@ -77,6 +77,25 @@ def draw_arc(pos, r, bounds, color, global_coords=True): gfxdraw.arc(screen, pos[0], pos[1], r, int(bounds[0]*180/math.pi), int(bounds[1]*180/math.pi), color) +def draw_text(pos, text, color, font_size=16, global_coords=True, draw_centered=False): + if global_coords: + pos = world_to_win_pt(pos, c.player.center) + + output = None + + if font_fallback: + font = pygame.font.SysFont(pygame.font.get_default_font(), font_size) + output = font.render(text, 1, color) + else: + font = pygame.freetype.SysFont(pygame.freetype.get_default_font(), font_size) + output = font.render(text, color)[0] + + if draw_centered: + screen.blit(output, (pos[0] - (output.get_width()/2), pos[1] - (output.get_height()/2))) + else: + screen.blit(output, pos) + return output + def update(): pygame.display.update() @@ -117,16 +136,6 @@ def generate_virus(spikes, spike_length, radius, global_coords): points.append(t); return points -def draw_text(text, color, font_size): - if font_fallback: - font = pygame.font.SysFont(pygame.font.get_default_font(), font_size) - output = font.render(text, 1, color) - return output - else: - font = pygame.freetype.SysFont(pygame.freetype.get_default_font(), font_size) - output = font.render(text, color) - return output[0] - def draw_cell(cell): cx,cy = world_to_win_pt(cell.pos,c.player.center) radius = world_to_win_length(cell.size) @@ -155,11 +164,13 @@ def draw_cell(cell): font_size = 16 - surface = draw_text(cell.name, (0, 0, 0), font_size) - screen.blit(surface, (cx - (surface.get_width()/2), cy + radius + 5)) + draw_text((cx, cy + radius + 10), cell.name, (0, 0, 0), font_size, False, True) + # surface = draw_text(cell.name, (0, 0, 0), font_size) + # screen.blit(surface, (cx - (surface.get_width()/2), cy + radius + 5)) - surface = draw_text(str(int(cell.mass)), (255, 255, 255), font_size) - screen.blit(surface, (cx - (surface.get_width()/2), cy - (surface.get_height()/2))) + draw_text((cx, cy), str(int(cell.mass)), (255, 255, 255), font_size, False, True) + # surface = draw_text(str(int(cell.mass)), (255, 255, 255), font_size) + # screen.blit(surface, (cx - (surface.get_width()/2), cy - (surface.get_height()/2))) else: gfxdraw.aacircle(screen, cx, cy, radius, color) gfxdraw.filled_circle(screen, cx, cy, radius, color) @@ -171,8 +182,9 @@ def draw_leaderboard(): font_size = 16 for i, s in zip(range(1, len(leaderboard)+1), leaderboard): - surface = draw_text((str(i) + ": " +s), (0, 0, 0), font_size) - screen.blit(surface, (5, next_y)) + surface = draw_text((5, next_y), (str(i) + ": " +s), (0, 0, 0), font_size, False) + # surface = draw_text((str(i) + ": " +s), (0, 0, 0), font_size) + # screen.blit(surface, (5, next_y)) next_y += surface.get_height()+5 def draw_world_borders(): -- cgit v1.2.3