From f13b8a44441206a4f761002ed3adabd129601ba1 Mon Sep 17 00:00:00 2001 From: Florian Jung Date: Fri, 28 Aug 2015 00:29:04 +0200 Subject: use new zoom formula --- gui.py | 47 +++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 41 insertions(+), 6 deletions(-) (limited to 'gui.py') diff --git a/gui.py b/gui.py index ed5c9d3..f4654ef 100644 --- a/gui.py +++ b/gui.py @@ -6,6 +6,7 @@ from pygame.locals import * import sys import math import time +import mechanics from agarnet.agarnet.vec import Vec running = True @@ -136,12 +137,31 @@ def draw_text(pos, text, color, font_size=16, global_coords=True, draw_centered= def update(): pygame.display.update() -def calc_zoom(): - zoom1 = screensize[0] / 2051. - zoom2 = screensize[1] / 1216. - return max(zoom1,zoom2) +def update_zoom(): + global zoom + global calculated_visible_width, calculated_visible_height + + ratio = 1.7 # reverse engineered value. + + size = sum(map(lambda cell : cell.size, c.player.own_cells)) + + # reverse engineered formula + diag_server = mechanics.viewport_diag(size) if size > 0 else 10000 + + # calculate screen diag, if we would have a screen with our width, but correct ratio + diag1 = math.sqrt(screensize[0]**2 * (1 + 1/1.7**2)) + # calculate screen diag, if we would have a screen with our height, but correct ratio + diag2 = math.sqrt(screensize[1]**2 * (1 + 1.7**2)) + + # what we expect to be visible from server + calculated_visible_width = diag_server / math.sqrt(1+1/ratio**2) + calculated_visible_height = diag_server / math.sqrt(1+ ratio**2) + + zoom1 = screensize[0] / calculated_visible_width + zoom2 = screensize[1] / calculated_visible_height + + zoom = min(zoom1,zoom2) / 2 -zoom = calc_zoom() def world_to_win_length(l): return int(l*zoom) @@ -238,6 +258,19 @@ def draw_leaderboard(): # screen.blit(surface, (5, next_y)) next_y += surface.get_height()+5 +def draw_visible_window_borders(): + global screen + + vignette_color=(192,192,192) + vignette_width = int(max(0, (screensize[0]-world_to_win_length(calculated_visible_width))/2)) + vignette_height = int(max(0, (screensize[1]-world_to_win_length(calculated_visible_height))/2)) + + screen.fill(vignette_color, rect=((0,0),(vignette_width,screensize[1]))) + screen.fill(vignette_color, rect=((screensize[0]-vignette_width,0),(vignette_width,screensize[1]))) + screen.fill(vignette_color, rect=((0,0),(screensize[0],vignette_height))) + screen.fill(vignette_color, rect=((0,screensize[1]-vignette_height),(screensize[0],vignette_height))) + + def draw_world_borders(): top = int((c.world.top_left[0] - c.player.center[1])*zoom + screensize[1]/2) left = int((c.world.top_left[1] - c.player.center[0])*zoom + screensize[0]/2) @@ -291,8 +324,10 @@ def draw_frame(): pygame.event.pump() clock.tick() + update_zoom() clear_screen() + draw_visible_window_borders() draw_world_borders() food = list(filter(lambda x: x.is_food, c.world.cells.values())) @@ -327,7 +362,7 @@ def draw_frame(): if event.type == VIDEORESIZE: screensize = event.dict['size'] screen=pygame.display.set_mode(screensize, HWSURFACE|DOUBLEBUF|RESIZABLE) - zoom = calc_zoom() + update_zoom() pygame.display.update() if event.type == QUIT: pygame.display.quit() -- cgit v1.2.1