From bb709bd6ae7245d681ad2d401ba72e7ba96281f6 Mon Sep 17 00:00:00 2001 From: SpitfireX Date: Tue, 11 Aug 2015 04:43:04 +0200 Subject: Fixed render order and added bot input locking - the render order is now strictly food < cells(small -> big) -> viruses(small -> big) - added the option to lock the bot input (b key) --- README | 1 + gui.py | 22 +++++++++++++++++++--- main.py | 3 ++- 3 files changed, 22 insertions(+), 4 deletions(-) diff --git a/README b/README index 4f129d8..ffad25c 100644 --- a/README +++ b/README @@ -8,4 +8,5 @@ left click, space = split right click, w = eject some mass r = respawn s = lock input +b = lock bot input esc = quit diff --git a/gui.py b/gui.py index 6e46e73..8e3fb84 100644 --- a/gui.py +++ b/gui.py @@ -20,6 +20,7 @@ else: logging = False input = False +bot_input = True clock = pygame.time.Clock() screensize=(1280, 800) @@ -190,7 +191,7 @@ def set_client(cl): c=cl def draw_frame(): - global screen, movement, zoom, screensize, input + global screen, movement, zoom, screensize, input, bot_input pygame.event.pump() clock.tick() @@ -198,16 +199,29 @@ def draw_frame(): screen.fill((255,255,255)) draw_world_borders() - for cell in c.world.cells.values(): + food = list(filter(lambda x: x.is_food, c.world.cells.values())) + + cells = list(filter(lambda x: not x.is_food and not x.is_virus, c.world.cells.values())) + cells = sorted(cells, key = lambda x: x.mass) + + viruses = list(filter(lambda x: x.is_virus, c.world.cells.values())) + viruses = sorted(cells, key = lambda x: x.mass) + + for cell in food: draw_cell(cell) + for cell in cells: + draw_cell(cell) + + for cell in viruses: + draw_cell(cell) draw_leaderboard() total_mass = 0 for cell in c.player.own_cells: total_mass += cell.mass - pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - INPUT LOCKED" if not input else " FPS")) + pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - INPUT LOCKED" if not input else " FPS") + (" - BOT INPUT LOCKED" if not bot_input else "")) events = pygame.event.get() for event in events: @@ -221,6 +235,8 @@ def draw_frame(): if event.type == KEYDOWN: if event.key == K_s: input = not input + if event.key == K_b: + bot_input = not bot_input if event.key == K_ESCAPE: pygame.quit() if event.key == K_r: diff --git a/main.py b/main.py index ba21071..15e438b 100644 --- a/main.py +++ b/main.py @@ -119,7 +119,8 @@ while True: color = (0,255,0) print("Nothing to do, heading to random targetination: " + str((rx, ry))) - c.send_target(target[0], target[1]) + if gui.bot_input: + c.send_target(target[0], target[1]) gui.draw_line(c.player.center, target, color) gui.update() stats.log_pos(c.player.center) -- cgit v1.2.1