From 5b5db451134901077a57c1c5bf73fe3a70ed1fee Mon Sep 17 00:00:00 2001 From: SpitfireX Date: Tue, 11 Aug 2015 05:49:33 +0200 Subject: Changed input locking controls instead of two separate toggles S now cycles through the different lock combinations. --- README | 3 +-- gui.py | 17 +++++++++++++---- 2 files changed, 14 insertions(+), 6 deletions(-) diff --git a/README b/README index ffad25c..57da257 100644 --- a/README +++ b/README @@ -7,6 +7,5 @@ move mouse = move left click, space = split right click, w = eject some mass r = respawn -s = lock input -b = lock bot input +s = lock input. cycles through: user lock -> user and bot lock -> bot lock -> no lock esc = quit diff --git a/gui.py b/gui.py index 8e3fb84..fdc587b 100644 --- a/gui.py +++ b/gui.py @@ -221,7 +221,7 @@ def draw_frame(): for cell in c.player.own_cells: total_mass += cell.mass - pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - INPUT LOCKED" if not input else " FPS") + (" - BOT INPUT LOCKED" if not bot_input else "")) + pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + " Total Mass - " + str(int(clock.get_fps())) + (" FPS - USER INPUT LOCKED" if not input else " FPS") + (" - BOT INPUT LOCKED" if not bot_input else "")) events = pygame.event.get() for event in events: @@ -234,9 +234,18 @@ def draw_frame(): pygame.display.quit() if event.type == KEYDOWN: if event.key == K_s: - input = not input - if event.key == K_b: - bot_input = not bot_input + if not input and bot_input: + input = False + bot_input = False + elif not input and not bot_input: + input = True + bot_input = False + elif input and not bot_input: + input = True + bot_input = True + else: + input = False + bot_input = True if event.key == K_ESCAPE: pygame.quit() if event.key == K_r: -- cgit v1.2.1